A UE4 plugin to import Quake style .map files (Quake 1, HL 1 and Q3) and convert them into UE4 brush geometry. Note this is not a .bsp importer, instead it load the source .map files.
- Loading and parsing Q1 maps brush data
- Loading the plane brush data from Q3 format maps
- Calulating the plane intersections
- Prune Verts that are outside of the brush
- Sort the verts for a face correctly
- Add suport for spawning some of the enitys, eg. lights and other ones that make sense
- Parse and apply UVS
- Add suport for HL1 format maps
- UI and menus
- Cose tidy ups