Skip to content

Goufalite/FlagAsCargoItem

Repository files navigation

Flag As Cargo Item

Mod for Kerbal Space Program changing flags to cargo items.

Plant flag.

Receive funds.

No more!

When I first saw the 1.11 trailer I thought to myself "Finally, no more infinite flags!" but I was wrong... I then asked on reddit if people would like to see flags as a cargo item and with 86 voters I had a score of... perfect 50/50! I also asked if somebody knew a mod capable of doing this, nobody answered. Therefore…

Introducing Flag As Cargo Item!

Flags are now stackable cargo items! Don’t forget to store them in your ship in order to plant this glorious 1 meter stick with cloth.

(The description comes from redditor Anameonreddit which commented my poll)

You can even craft them with ore with my other mod Ore To Parts!

Dependencies

  • Harmony (hard dependency) - install separately

Instructions

Remove previous versions. Unzip into the GameData folder of your KSP installation, your folder should look like GameData/FlagAsCargoItem

Optionnal: if you're afraid of forgetting a flag you can activate a flag spawner button for free in every command module that has inventory slots.

  • Install Module Manager
  • Rename GameData/FlagAsCargoItem/Patches/spawnflag.txt to GameData/FlagAsCargoItem/Patches/spawnflag.cfg

Mods Supported

  • Ore To Parts - an embedded MM script allows Ore To Parts to craft flags!

Localization

English, French

Licence

CC-BY-SA 4.0

Misc

Github : https://github.com/Goufalite/FlagAsCargoItem

Issues : https://github.com/Goufalite/FlagAsCargoItem/issues

Latest releases for 1.12.1+ (Warning: NOT compatible with 1.11.2) : https://github.com/Goufalite/FlagAsCargoItem/releases

Release for 1.11.2+ : https://github.com/Goufalite/FlagAsCargoItem/releases/tag/v0.1.0.0

Please provide a KSP.log file in order for me to help you. Also please tell if you have the expansions installed.

Known issues!

  • If you have an engineer trying to "construct" the flag, you’ll see a dull cylinder smashing explosively on the ground! => The 1.12 changelog says Decreased a height error check from 0.2m to 0.1m, in order to support smaller parts, and preventing them to sink into the ground.. Although the flag is 0.7m this might be the cause. Sorry.

Changelog

0.2.0.0

  • WARNING NOT COMPATIBLE WITH 1.11.2
  • Added inventory mass/volume limit cheat introduced in 1.12

0.1.0.0

  • Initial release.
  • Added a new part: the A1 deployable flag as a cargo item.
  • Flags weigh 5kg, occupy 2L and can stack in 10.
  • If a kerbal has a full inventory he/she cannot pick up the flag (but the tracking station can destroy it)