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Akytos

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A simple 2D game engine created with .NET 6 using OpenGL and ImGui. The design of the engine is largely based on Godot, as I felt that the Mono version of Godot barely takes advantage of the capabilities of C# and its design philosophy.

Full disclaimer, this is probably not a game engine you would want to use at this point :) It is merely for educational purposes.

Features (so far)

  • Engine features
    • Node-oriented architecture
    • Texture rendering
    • Inversion-of-Control with LightInject
  • Editor features
    • Simple viewport navigation
      • Right-click to drag
      • Scroll to zoom in/out
    • Node manipulation
      • Transformation gizmos
      • Property panel
        • Displays all fields marked with the [SerializeField] attribute!
    • Simple asset browser
      • Folder navigation
      • Drag and drop textures to Sprite nodes

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