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Vector Edit node #1162

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Tracked by #144
0HyperCube opened this issue Apr 25, 2023 · 0 comments · May be fixed by #1676
Open
Tracked by #144

Vector Edit node #1162

0HyperCube opened this issue Apr 25, 2023 · 0 comments · May be fixed by #1676
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Feature New feature or request Rust Involves Rust programming for the backend

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@0HyperCube
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0HyperCube commented Apr 25, 2023

Adjust the "Shape" node to support taking in an existing path and modifying it. If there is no input given, it creates a new shape. If stable id generation is added to the text tool, this will allow the path of text to be modified in a non destructive way.

Required in order to implement #134

@0HyperCube 0HyperCube added Available Rust Involves Rust programming for the backend labels Apr 25, 2023
@Keavon Keavon added the Feature New feature or request label Apr 26, 2023
@Keavon Keavon changed the title Modify vector path node Node for modifying existing vector data Apr 26, 2023
@Keavon Keavon changed the title Node for modifying existing vector data Node for editing/modifying existing vector data by encoding a diff of changes Sep 9, 2023
@0HyperCube 0HyperCube self-assigned this Dec 4, 2023
@0HyperCube 0HyperCube removed their assignment Dec 14, 2023
@Keavon Keavon changed the title Node for editing/modifying existing vector data by encoding a diff of changes Vector Edit node Jan 17, 2024
@0HyperCube 0HyperCube self-assigned this Mar 10, 2024
@0HyperCube 0HyperCube linked a pull request Mar 11, 2024 that will close this issue
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Labels
Feature New feature or request Rust Involves Rust programming for the backend
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