Experimental NDS Emulator for ARM32/PSVita
This runs some games, however following things are missing:
- No 3D
- Some games rely on 3D states (such as Pokemon Diamond), they will get stuck at titlescreen
- No saves
- Incomplete 2D rendering
- No alpha blending
- Will crash on unimplemented draw modes
- ARM7 HLE will not work with most games
- Disable it if certain games don't boot further
- Grab the latest vpk from releases
- Install
libshacccg.suprx
, follow this guide - It's recommend overclock your vita, by default they are unchanged
- Create the folder ux0:dsvita and put your roms there
- NooDS was used as reference. A lot of code was taken from there.
- melonDS for ARM7 HLE implementation and jit optimizations.
- DesmumePSPExperimental for ARM7 HLE implementation.
- pokediamond for ARM7 HLE implementation.
- DSHBA Copied some PPU hardware acceleration implementation (Thanks for xiro28 linking me the repo)
- vitaGL 2D hardware acceleration wouldn't be possible without it
- Tonc GBA PPU documentation
- GBATEK GBA/NDS documentation
- @TheIronUniverse for livearea assets