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Merged /clearartifacts and /clearweapons
I merged ClearArtifactsCommand and ClearWeaponsCommand to ClearCommand with UID parameter. Still no send from console cuz I forgor 💀 Usage: /clear <wp | art | mat | all> [uid]
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src/main/java/emu/grasscutter/command/commands/ClearCommand.java
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package emu.grasscutter.command.commands; | ||
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import emu.grasscutter.Grasscutter; | ||
import emu.grasscutter.command.Command; | ||
import emu.grasscutter.command.CommandHandler; | ||
import emu.grasscutter.data.GenshinData; | ||
import emu.grasscutter.data.def.ItemData; | ||
import emu.grasscutter.game.GenshinPlayer; | ||
import emu.grasscutter.game.inventory.GenshinItem; | ||
import emu.grasscutter.game.inventory.Inventory; | ||
import emu.grasscutter.game.inventory.ItemType; | ||
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import java.util.Collection; | ||
import java.util.LinkedList; | ||
import java.util.List; | ||
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@Command(label = "clear", usage = "clear <all|wp|art|mat>", //Merged /clearartifacts and /clearweapons to /clear <args> [uid] | ||
description = "Deletes unequipped unlocked items, including yellow rarity ones from your inventory", | ||
aliases = {"clear"}, permission = "player.clearinv") | ||
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public final class ClearCommand implements CommandHandler { | ||
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@Override | ||
public void execute(GenshinPlayer sender, List<String> args) { | ||
int target; | ||
if (sender == null) { | ||
CommandHandler.sendMessage(null, "Run this command in-game."); | ||
return; | ||
} | ||
String cmdSwitch = args.get(1); | ||
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Inventory playerInventory = sender.getInventory(); | ||
try { | ||
target = Integer.parseInt(args.get(0)); | ||
GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target); | ||
if (targetPlayer == null && sender != null) { | ||
target = sender.getUid(); | ||
} else { | ||
switch (cmdSwitch){ | ||
case "wp": | ||
playerInventory.getItems().values().stream() | ||
.filter(item -> item.getItemType() == ItemType.ITEM_WEAPON) | ||
.filter(item -> !item.isLocked() && !item.isEquipped()) | ||
.forEach(item -> playerInventory.removeItem(item, item.getCount())); | ||
sender.dropMessage("Cleared weapons for " + targetPlayer.getNickname() + " ."); | ||
break; | ||
case "art": | ||
playerInventory.getItems().values().stream() | ||
.filter(item -> item.getItemType() == ItemType.ITEM_RELIQUARY) | ||
.filter(item -> item.getLevel() == 1 && item.getExp() == 0) | ||
.filter(item -> !item.isLocked() && !item.isEquipped()) | ||
.forEach(item -> playerInventory.removeItem(item, item.getCount())); | ||
sender.dropMessage("Cleared artifacts for " + targetPlayer.getNickname() + " ."); | ||
break; | ||
case "mat": | ||
playerInventory.getItems().values().stream() | ||
.filter(item -> item.getItemType() == ItemType.ITEM_MATERIAL) | ||
.filter(item -> item.getLevel() == 1 && item.getExp() == 0) | ||
.filter(item -> !item.isLocked() && !item.isEquipped()) | ||
.forEach(item -> playerInventory.removeItem(item, item.getCount())); | ||
sender.dropMessage("Cleared artifacts for " + targetPlayer.getNickname() + " ."); | ||
break; | ||
case "all": | ||
playerInventory.getItems().values().stream() | ||
.filter(item1 -> item1.getItemType() == ItemType.ITEM_RELIQUARY) | ||
.filter(item1 -> item1.getLevel() == 1 && item1.getExp() == 0) | ||
.filter(item1 -> !item1.isLocked() && !item1.isEquipped()) | ||
.forEach(item1 -> playerInventory.removeItem(item1, item1.getCount())); | ||
playerInventory.getItems().values().stream() | ||
.filter(item2 -> item2.getItemType() == ItemType.ITEM_MATERIAL) | ||
.filter(item2 -> !item2.isLocked() && !item2.isEquipped()) | ||
.forEach(item2 -> playerInventory.removeItem(item2, item2.getCount())); | ||
playerInventory.getItems().values().stream() | ||
.filter(item3 -> item3.getItemType() == ItemType.ITEM_WEAPON) | ||
.filter(item3 -> item3.getLevel() == 1 && item3.getExp() == 0) | ||
.filter(item3 -> !item3.isLocked() && !item3.isEquipped()) | ||
.forEach(item3 -> playerInventory.removeItem(item3, item3.getCount())); | ||
playerInventory.getItems().values().stream() | ||
.filter(item4 -> item4.getItemType() == ItemType.ITEM_FURNITURE) | ||
.filter(item4 -> !item4.isLocked() && !item4.isEquipped()) | ||
.forEach(item4 -> playerInventory.removeItem(item4, item4.getCount())); | ||
playerInventory.getItems().values().stream() | ||
.filter(item5 -> item5.getItemType() == ItemType.ITEM_DISPLAY) | ||
.filter(item5 -> !item5.isLocked() && !item5.isEquipped()) | ||
.forEach(item5 -> playerInventory.removeItem(item5, item5.getCount())); | ||
playerInventory.getItems().values().stream() | ||
.filter(item6 -> item6.getItemType() == ItemType.ITEM_VIRTUAL) | ||
.filter(item6 -> !item6.isLocked() && !item6.isEquipped()) | ||
.forEach(item6 -> playerInventory.removeItem(item6, item6.getCount())); | ||
sender.dropMessage("Cleared everything for " + targetPlayer.getNickname() + " ."); | ||
break; | ||
} | ||
} | ||
} catch (NumberFormatException ignored) { | ||
// TODO: Parse from item name using GM Handbook. | ||
CommandHandler.sendMessage(sender, "Invalid playerId."); | ||
return; | ||
} | ||
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GenshinPlayer targetPlayer = Grasscutter.getGameServer().getPlayerByUid(target); | ||
if (targetPlayer == null) { | ||
CommandHandler.sendMessage(sender, "Player not found."); | ||
return; | ||
} | ||
} | ||
} |