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Skill particle generation #1060

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4 commits merged into from
May 26, 2022

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Logictc
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@Logictc Logictc commented May 26, 2022

Description

A not entirely complete implement of skill particle generation.
ToDo: need to address difference between press and hold. (treat as short for now)
Issue: some characters are able to double trigger generation (Ayato, Keqin)

Type of changes

  • Bug fix
  • New feature
  • Enhancement
  • Documentation

Checklist:

  • My code follows the style guidelines of this project
  • My pull request is unique and no other pull requests have been opened for these changes
  • I have read the Contributing note and Code of conduct
  • I am responsible for any copyright issues with my code if it occurs in the future.

@4Benj
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4Benj commented May 26, 2022

Why was #1059 closed and this opened?

@Logictc
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Logictc commented May 26, 2022

Yes, I was told to use tab for all indentation so I closed the previous one.

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You can find how many orbs are generated from skills in BinOutput. It could be a little difficult to parse though, so I will approve this for now.

@ghost ghost merged commit 24dc2c4 into Grasscutters:development May 26, 2022
@Logictc
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Logictc commented May 26, 2022

You can find how many orbs are generated from skills in BinOutput. It could be a little difficult to parse though, so I will approve this for now.

Yeah, looking at that gives me very good insight on how to properly implement this, it seems the calculation is done with combining how many times client trigger generation call and how many to generate per call defined in the BinOutput. I will try to improve this with BinOutput. Thanks.

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2 participants