Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Spawn default monsters with different levels #1176

Merged
1 commit merged into from
Jun 3, 2022
Merged

Spawn default monsters with different levels #1176

1 commit merged into from
Jun 3, 2022

Conversation

saucebing
Copy link
Contributor

@saucebing saucebing commented Jun 3, 2022

Description

Spawn default monsters with different levels according to data/Spawns.json.

For example, in world with worldlevel 8, base monster level is 90 according to resources/ExcelBinOutput/WorldLevelExcelConfigData.json, monster level bias in data/Spawns.json belongs to [1,32], the default monster level would be [69, 100].

Type of changes

  • Bug fix
  • New feature
  • Enhancement
  • Documentation

Checklist:

  • My code follows the style guidelines of this project
  • My pull request is unique and no other pull requests have been opened for these changes
  • I have read the Contributing note and Code of conduct
  • I am responsible for any copyright issues with my code if it occurs in the future.

….json when worldLevelOverride is not zero.

For example, in world with worldlevel 8, base monster level is 90 according to resources/ExcelBinOutput/WorldLevelExcelConfigData.json,
monster level bias in data/Spawns.json belongs to [1,32], so the monster level would belong to [69, 100].
@ghost ghost merged commit 1496553 into Grasscutters:development Jun 3, 2022
This pull request was closed.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

1 participant