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Fix triggered Monster Tide spawn; fix Tower dungeon handoff #2397

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merged 3 commits into from
Oct 14, 2023

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Description

  • Monster Tide spawn that depends on a trigger (like killing the first 20 mobs in Floor 1 Chamber 1 to trigger spawning the last 3) used to not trigger because its source ID was not kept, causing SceneScriptManager to fail to find its relevant triggers.
  • After succeeding a Tower challenge, handoff (to Floor 1 Chamber 2 for example) was not happening because no DungeonManager was registered to the Tower scene, causing challenge completion event to be missed.

Issues fixed by this PR

Type of changes

  • Bug fix
  • New feature
  • Enhancement
  • Documentation

Checklist:

  • My code follows the style guidelines of this project
  • My pull request is unique and no other pull requests have been opened for these changes
  • I have read the Contributing note and Code of conduct
  • I am responsible for any copyright issues with my code if it occurs in the future.

@KingRainbow44 KingRainbow44 merged commit fd75ba7 into Grasscutters:development Oct 14, 2023
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@longfruit longfruit deleted the abyss-fix branch November 2, 2023 23:40
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2 participants