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Releases: GrayFace/Misc

MM7Patch v2.4

17 Sep 09:27
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[+] HD textures support in Hardware 3D mode with bitmaps.lwd archives.
[+] Better quality water in Hardware 3D mode.
[+] Chests are populated with compact non-random stacking if more items fit this way.
[+] Items are stacked vertically when you place them into chests.
[+] Sprites dimensions are tweaked based on vertical view angle. This makes them behave more realistically, especially when looking up at big monsters.
[+] Explosions won't cause mistargeting in software rendering mode anymore.
[+] UI.txt: ShrinkStatusbar option makes statusbar size depend on text size.
[+] TreeHints option controls whether to show hints for trees, flowers etc.
[-] GrandMaster of Axe didn't halve armor class.
[-] My/DirectX bug: Game was failing to start in resolutions over 1080p, because Direct3D 7 doesn't support them.
[-] Glory Shield and Lady's Escort artifacts fixed.
[+] And smaller changes...

MM6Patch v2.4

17 Sep 09:10
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[+] Chests are populated with compact non-random stacking if more items fit this way.
[+] Items are stacked vertically when you place them into chests.
[+] Sprites dimensions are tweaked based on vertical view angle. This makes them behave more realistically, especially when looking up at big monsters.
[+] Explosions won't cause mistargeting in software rendering mode anymore.
[+] If NoIntro=1 the intro is shown when you click the New Game button.
[+] And smaller changes...

MM8Patch v2.3.1

10 Jun 00:11
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[+] Right click menu works in item selection dialog of Enchant Item and similar spells. In MM7 it already works by default.
[-] My bug: ScalingParam1 and ScalingParam2 options were ignored in flexible UI mode.
[+] UI.txt: Clicking on the man that symbolizes party buffs now brings up the quest log. Turns out that's what happens if you click the top-left pixel of it in regular UI mode.

MM7Patch v2.3.1

09 Jun 23:38
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[-] My bug: ScalingParam1 and ScalingParam2 options were ignored in flexible UI mode.

MM6Patch v2.3.1

09 Jun 23:28
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[+] Right click menu works in item selection dialog of Enchant Item and similar spells. In MM7 it already works by default.
[-] My bug: Enchant Item and Golden Touch spells were bugged, effected by PaperDollInChests option.

MM8Patch v2.3

04 Jun 18:20
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[+] Widescreen-friendly flexible UI in Hardware 3D mode.
[+] PaperDollInChests option shows paper doll in chest dialog.
[+] Keyboard control: some dialogs can now be controlled by pressing Up/Down and Enter. E.g. NPC conversations.
[+] Save/load dialogs now react to Enter key.
[-] And other fixes...

MM7Patch v2.3

04 Jun 13:55
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[+] Widescreen-friendly flexible UI in Hardware 3D mode.
[+] PaperDollInChests option shows paper doll in chest dialog.
[+] Keyboard control: some dialogs can now be controlled by pressing Up/Down and Enter. E.g. NPC conversations.
[+] Save/load dialogs now react to Enter key.
[-] Bracada Desert (out06): Shops didn't have a teleporter leading to them, instead there were two Temple teleporters.
[-] And other fixes...

MM6Patch v2.3

04 Jun 13:31
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[+] PaperDollInChests option shows paper doll in chest dialog.
[+] Keyboard control: some dialogs can now be controlled by pressing Up/Down and Enter. E.g. NPC conversations.
[+] Save/load dialogs now react to Enter key.
[-] Some bugs fixed...

MMPatches v2.2 Source Code

19 Mar 19:37
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Now should contain all source code files. Releases below didn't contain MMPatch.inc file. Their binaries are fine.

MM8Patch v2.2

17 Mar 09:20
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[+] Accurate sprites coordinates in D3D mode.
[+] Better water animation.
[+] Quick load key now works during the death movie.
[+] Game window is resizeable.
[+] Game can be stretched to get rid of black bars in Borderless Fullscreen mode.
[+] Now in Software rendering mode the view is always scaled linearly, which makes it less flickery.
[+] Mouse look cursor for HD mode, customizable mouse cursors.
[+] Minimaps zoom level is remembered always, not just outdoors as before.
[+] Now you can select inactive characters, but they can't act.
[-] 8 leftmost pixels of paper doll area didn't react to clicks.
[-] Inactive characters couldn't interact with chests.
[+] And smaller changes...