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Releases: GreenComfyTea/RE4-Health-Bars

v2.0

27 Apr 11:22
ced8364
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Release v1.6

Changelog:

  • Fixed Armadura enemy not working;
  • Changed default health bar background color to better match the game style;
  • Remember customization menu open state when pressing Insert;
  • Clean up in Debug section;
  • Added reporting to Debug section of all joints of the enemy who's head joint hasn't been found.

v1.6

26 Apr 11:06
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Release v1.6

Changelog:

  • Added Head tracking;
  • Added better error tracking.

v1.5

21 May 17:17
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Release v1.5

Changelog:

  • Added Localization Support;
  • Added Simplified Chinese Localization by @Coconutat;
  • Added Options to Customization Menu Font.

v1.4

02 May 08:01
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Release v1.4

Changelog:

  • Fixed Enabled Button potentially interfering with other mods;
  • Fixed Reset Button not saving changes to the config file.

v1.3

12 Apr 11:44
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Release v1.3

Changelog:

  • Added Font Customization;
  • Fixed Health Value Label changes not being saved;
  • Fixed d2d.surface_size() error on launch (again).

v1.2

10 Apr 18:53
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Release v1.2

Changelog:

  • Fixed Max Distance = 0 not working as being disabled (another words, 0 equals infinity);
  • Fix Opacity Falloff not being disabled if Max Distance = 0;
  • Changed enemy update hooks. Now Novistadors, Del Lago, Ramon Salazar and Human Form Krauser should be displayed correctly all the time. Note: Krauser fight in ch. 14 is very gimmicky, you may see his bars floating in the air, in places where he disappears (because he is actually still there, just made invisible and untouchable). There are also several copies of him, being teleported around as needed for the sequence.
  • Changed default Health Value Label Color to Bright Gray to better match the game style (idk what i was thinking when i made it yellow T_T);
  • Fixed an error with d2d.surface_size() when launching the game, if Direct2D is used;
  • Added an option Add Enemy Height to World Offset (on by default) so the bars would be drawn almost above the head. This option is not perfect, as some enemies have mismatched model and in-game height value (for example, El Gigante and Mutated Mendez). But it is better than nothing!
  • Changed default World Offset because of the fact that Add Enemy Height to World Offset is on by default;
  • Added Reset Config button;
  • Made Time Duration have a higher priority than Render Aim Target Enemy, Render Damaged Enemies and Render Everyone Else;
  • Added Hide if No Update Function is Being Called option. Made mainly for error correction, in case the game or the mod does not dispose of enemy entities in an expected way.

v1.1

05 Apr 11:46
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Release v1.1

Changelog:

  • Changed default Bar appearance to better match the game style;
  • Added Fill Direction option to Bar: Left to Right (default), Right to Left, Top to Bottom, Bottom to Top;
  • Added Health Value Label;
  • Changed the way enemies are processed. Now it should work for bosses, but also creatures like cows;
  • Added an option Render during Cutscenes (off by default);
  • Added an option Render when HUD is Disabled by Game (off by default);
  • Added an option Render Aim Target Enemy (on by default, it refers to the enemy that is on your reticle when you are actively aiming);
  • Added an option Render Damaged Enemies (on by default, has lower priority than Render Aim Target Enemy);
  • Added an option Render Everyone Else (on by default);
  • Added an option Render when Normal (on by default, Normal means you are not actively aiming and not using Scope);
  • Added an option Render when Aiming (on by default);
  • Added an option Render when using Scope (on by default);
  • Added an option Hide if Full Health (on by default);
  • Added separate options Opacity Falloff (Scope) and Max Distance (Scope) so you can see the bars at greater distance when using Scope;
  • Added Time Duration (off by Default) with a bunch of triggers (on Aiming, on Aim Target, on using Scope and on Damage Dealt);

With all those added options you should be able to better customize mod behavior that better suits your liking. You can make it show all health for everyone all the time, or for specific amount of seconds. or make it show only the enemies you are currently aiming at, etc.

PS. hope it won't be too confusing :P

v1.0

19 Mar 10:43
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Release v1.0