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Plant create oxygen with water
- TMP = 1 PLNT does not grow, TMP = 0 PLNT grows
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More Spawn options
- STKM ctype = SPWN ctype
- STKM jetpackElement = SPWN TMP2
- STKM life = SPWN life
- If SPWN TMP = 1, STKM spawns with jetpack
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More info: TMP2, DColour, Flags, PAVG, VX and VY, AirMode and GravityMode
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New elements
- Black POWder(BPOW), idea by NUCLEAR_FOX
- ALuminum PowDer(ALPD) and IRoN Oxide(IRNX), idea by Squirtle
- CoPpER(CPER), SiLiCoN(SLCN) and Broken SiLicoN(BSLN), idea by bengala
- Force Fields(FFGE(ForceField GEnerator), FSPW(Forcefield SPaWner) and FOFI(FOrcefield FIller)), c++ version of lua script by electronic_steve
- Width of FOFI is set by FFGE TMP
- FFGE no ctype and TMP = 0, kills all
- FFGE has ctype and TMP = 0, kills all but ctype
- FFGE has ctype and TMP = 0, kills only ctype
- STicKman Portal(STKP)
- SaveID = STKP TMP2
- PING and PONG :D
- Sound(SND(SouND), AMPL(AMPLifier), SWAV(Sound WAVe)), based on sound material idea by Abalone710
- Void bOMB (VOMB)
- MUD(MUD), SOIL(SOIL), TSED(Tree SEeDs), based on Element Suggestions: Soil, Seed, Mud by ROHAN
- FSED(Flower SEeDs), FLWR(FLoWeR)
- CTRL(ConTRoLler), creates spark when key (set by tmp, for key numbers see http://www.libsdl.org/release/SDL-1.2.15/include/SDL_keysym.h) is pressed
- RAND(RANDom)
- RBTY(Rechargable BaTterY)
- NEMR(NEgative MatteR)
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Added TreeGen V1.0 :D (SED will generate a random tree when touches SOIL, when SOIL < 0C it will be a pine tree)
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Instead of pressing next a lot of times, you can put the page number in a textbox :D
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More gravity modes
- Left, Right, Up, Unradial
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Added water equalisation and heat simulation quickoption (don't know why)
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Added random save button on the first page (where otherwise the previous button is), set max save ID in options
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Added an updater :D
//It would be nice if someone can compile for mac/linux