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GreenFireDragon's TPTMod

  • Plant create oxygen with water

    • TMP = 1 PLNT does not grow, TMP = 0 PLNT grows
  • More Spawn options

    • STKM ctype = SPWN ctype
    • STKM jetpackElement = SPWN TMP2
    • STKM life = SPWN life
    • If SPWN TMP = 1, STKM spawns with jetpack
  • More info: TMP2, DColour, Flags, PAVG, VX and VY, AirMode and GravityMode

  • New elements

    • Black POWder(BPOW), idea by NUCLEAR_FOX
    • ALuminum PowDer(ALPD) and IRoN Oxide(IRNX), idea by Squirtle
    • CoPpER(CPER), SiLiCoN(SLCN) and Broken SiLicoN(BSLN), idea by bengala
    • Force Fields(FFGE(ForceField GEnerator), FSPW(Forcefield SPaWner) and FOFI(FOrcefield FIller)), c++ version of lua script by electronic_steve
      • Width of FOFI is set by FFGE TMP
      • FFGE no ctype and TMP = 0, kills all
      • FFGE has ctype and TMP = 0, kills all but ctype
      • FFGE has ctype and TMP = 0, kills only ctype
    • STicKman Portal(STKP)
      • SaveID = STKP TMP2
    • PING and PONG :D
    • Sound(SND(SouND), AMPL(AMPLifier), SWAV(Sound WAVe)), based on sound material idea by Abalone710
    • Void bOMB (VOMB)
    • MUD(MUD), SOIL(SOIL), TSED(Tree SEeDs), based on Element Suggestions: Soil, Seed, Mud by ROHAN
    • FSED(Flower SEeDs), FLWR(FLoWeR)
    • CTRL(ConTRoLler), creates spark when key (set by tmp, for key numbers see http://www.libsdl.org/release/SDL-1.2.15/include/SDL_keysym.h) is pressed
    • RAND(RANDom)
    • RBTY(Rechargable BaTterY)
    • NEMR(NEgative MatteR)
  • Added TreeGen V1.0 :D (SED will generate a random tree when touches SOIL, when SOIL < 0C it will be a pine tree)

  • Instead of pressing next a lot of times, you can put the page number in a textbox :D

  • More gravity modes

    • Left, Right, Up, Unradial
  • Added water equalisation and heat simulation quickoption (don't know why)

  • Added random save button on the first page (where otherwise the previous button is), set max save ID in options

  • Added an updater :D

//It would be nice if someone can compile for mac/linux

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