Release 1.3 - Animation & State Workflows
Release 1.3 - The State & Animation update
This update does not contain an *_update.yymps
, as there were changes in the Game_Configuration
script and raptor
is now released containing a release
configuration on project level.
This version contains some bug fixes and new features for the Animation
and StateMachine
classes.
Bug Fixes
- The
Edges
class may crash if used on a sprite without nineslice information - Tooltip positions in UI Layer on the HTML5 target
- MessageBox Window position in UI Layer on the HTML5 target
New Features
- New convenience macro
IS_MOBILE
- Animation
- New optional state parameter for the
Animation
constructor and theanimation_run
functions (see Animation Functions (Class) and Animation Functions (Global)) - New method
is_active
which tells you whether an animation is running or still waiting to start (delay) - New method
get_remaining_frames
tells you, how many frames to go - New method
get_frame_counter
returns the current frame of the running animation (zero while waiting for delay)
- New optional state parameter for the
- StateMachine
- New
lock_animation
method inStateMachine
(see StateMachine Functions)
- New