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py00439script_daemon.py
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py00439script_daemon.py
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from toee import *
from utilities import *
from batch import *
from itt import *
from math import sqrt, atan2
import _include
from co8Util.PersistentData import *
## Contained in this script
TS_CRITTER_KILLED_FIRST_TIME = 504 # KOS monster on Temple Level 1
TS_EARTH_CRITTER_KILLED_FIRST_TIME = 505 # Robe-friendly monster on Temple Level 1
TS_EARTH_TROOP_KILLED_FIRST_TIME = 506 # Earth Temple human troop
TS_CRITTER_THRESHOLD_CROSSED = 509 # Time when you crossed the threshold from killing a monster
#########################################
# Persistent flags/vars/strs #
# Uses keys starting with #
# 'Flaggg', 'Varrr', 'Stringgg' #
#########################################
def get_f(flagkey):
flagkey_stringized = 'Flaggg' + str(flagkey)
tempp = Co8PersistentData.getData(flagkey_stringized)
if isNone(tempp):
return 0
else:
return int(tempp) != 0
def set_f(flagkey, new_value = 1):
flagkey_stringized = 'Flaggg' + str(flagkey)
Co8PersistentData.setData(flagkey_stringized, new_value)
def get_v(varkey):
varkey_stringized = 'Varrr' + str(varkey)
tempp = Co8PersistentData.getData(varkey_stringized)
if isNone(tempp):
return 0
else:
return int(tempp)
def set_v(varkey, new_value):
varkey_stringized = 'Varrr' + str(varkey)
Co8PersistentData.setData(varkey_stringized, new_value)
return get_v(varkey)
def inc_v(varkey, inc_amount = 1):
varkey_stringized = 'Varrr' + str(varkey)
Co8PersistentData.setData(varkey_stringized, get_v(varkey) + inc_amount)
return get_v(varkey)
def get_s(strkey):
strkey_stringized = 'Stringgg' + str(strkey)
tempp = Co8PersistentData.getData(strkey_stringized)
if isNone(tempp):
return ''
else:
return str(tempp)
def set_s(strkey, new_value):
new_value_stringized = str(new_value)
strkey_stringized = 'Stringgg' + str(strkey)
Co8PersistentData.setData(strkey_stringized, new_value_stringized)
#########################################
# Bitwise NPC internal flags #
# 1-31 #
# Uses obj_f_npc_pad_i_4 #
# obj_f_pad_i_3 is sometimes nonzero #
# pad_i_4, pad_i_5 tested clean on all #
# protos #
#########################################
def npc_set(attachee,flagno):
# flagno is assumed to be from 1 to 31
exponent = flagno - 1
if exponent > 30 or exponent < 0:
print 'error!'
else:
abc = pow(2,exponent)
tempp = attachee.obj_get_int(obj_f_npc_pad_i_4) | abc
attachee.obj_set_int(obj_f_npc_pad_i_4, tempp)
return
def npc_unset(attachee,flagno):
# flagno is assumed to be from 1 to 31
exponent = flagno - 1
if exponent > 30 or exponent < 0:
print 'error!'
else:
abc = pow(2,exponent)
tempp = (attachee.obj_get_int(obj_f_npc_pad_i_4) | abc) - abc
attachee.obj_set_int(obj_f_npc_pad_i_4, tempp)
return
def npc_get(attachee,flagno):
# flagno is assumed to be from 1 to 31
exponent = flagno - 1
if exponent > 30 or exponent < 0:
print 'error!'
else:
abc = pow(2,exponent)
return attachee.obj_get_int(obj_f_npc_pad_i_4) & abc != 0
################################################################
################################################################
################################################################
################################################################
def san_dying(attachee, triggerer):
# in case the 'script bearer' dies, pass the curse to someone else
not_found = 1
for pc in game.party:
if pc.stat_level_get( stat_hp_current ) > 0 and not_found == 1 and pc.type == obj_t_pc:
not_found = 0
attachee.scripts[12] = 0
attachee.scripts[38] = 0
pc.scripts[12] = 439 #san_dying
pc.scripts[38] = 439 #san_new_map
pc.scripts[14] = 439 #san_exit_combat - executes when exiting combat mode
return
def san_exit_combat( attachee, triggerer ):
if attachee.map == 5066: # temple level 1
grate_obj = OBJ_HANDLE_NULL
for door_candidate in game.obj_list_vicinity( attachee.location, OLC_PORTAL ):
if (door_candidate.name == 120):
grate_obj = door_candidate
if not game.combat_is_active():
harpies_alive = 0
for obj in game.obj_list_vicinity(attachee.location, OLC_NPC):
if obj.name == 14243 and obj.leader_get() == OBJ_HANDLE_NULL and obj.is_unconscious() == 0 and obj.stat_level_get( stat_hp_current ) > -10:
harpies_alive += 1
if harpies_alive == 0 and (not grate_obj == OBJ_HANDLE_NULL) and game.global_vars[455] & 2**6 == 0:
game.global_vars[455] |= 2**6
#grate_obj.object_flag_set(OF_OFF)
grate_npc = game.obj_create(14913, grate_obj.location)
grate_npc.move(grate_obj.location, 0, 11.0 )
grate_npc.rotation = grate_obj.rotation
#grate_npc.begin_dialog(game.leader, 1000)
return
def san_dialog(attachee, triggerer):
if (game.leader.map == 5008): # Welcome Wench upstairs - PC left behind
if (attachee in game.party):
triggerer.begin_dialog(attachee, 150)
else:
triggerer.begin_dialog(attachee, 200)
return SKIP_DEFAULT
def san_new_map( attachee, triggerer ):
cur_map = attachee.map
###########################################
### PC Commentary (float lines/banter) ###
###########################################
if game.party[0].type == obj_t_npc: # leftmost portrait an NPC
daemon_float_comment(attachee, 1)
game.timevent_add( daemon_float_comment, (attachee, 2), 5000, 1)
#######################################
### Global Event Scheduling System ###
#######################################
## Skole Goons
if tpsts('s_skole_goons', 3*24*60*60) == 1 and get_f('s_skole_goons_scheduled') == 0 and get_f('skole_dead') == 0:
set_f('s_skole_goons_scheduled')
if game.quests[42].state != qs_completed and game.global_flags[281] == 0:
# ggf281 - have had Skole Goon encounter
game.quests[42].state = qs_botched
game.global_flags[202] = 1
game.encounter_queue.append(3004)
## Thrommel Reward Encounter - 2 weeks
if tpsts('s_thrommel_reward', 14*24*60*60) == 1 and get_f('s_thrommel_reward_scheduled') == 0:
set_f('s_thrommel_reward_scheduled')
if game.global_flags[278] == 0 and not (3001 in game.encounter_queue):
# ggf278 - have had Thrommel Reward encounter
game.encounter_queue.append(3001)
## Tillahi Reward Encounter - 10 days
if tpsts('s_tillahi_reward', 10*24*60*60) == 1 and get_f('s_tillahi_reward_scheduled') == 0:
set_f('s_tillahi_reward_scheduled')
if game.global_flags[279] == 0 and not (3002 in game.encounter_queue):
# ggf279 - have had Tillahi Reward encounter
game.encounter_queue.append(3002)
## Sargen Reward Encounter - 3 weeks
if tpsts('s_sargen_reward', 21*24*60*60) == 1 and get_f('s_sargen_reward_scheduled') == 0:
set_f('s_sargen_reward_scheduled')
if game.global_flags[280] == 0 and not (3003 in game.encounter_queue):
# ggf280 - have had Sargen Reward encounter
game.encounter_queue.append(3003)
## Ranth's Bandits Encounter 1 - random amount of days (normal distribution, average of 24 days, stdev = 8 days)
if tpsts('s_ranths_bandits_1', game.global_vars[923]*24*60*60) == 1 and get_f('s_ranths_bandits_scheduled') == 0:
set_f('s_ranths_bandits_scheduled')
if game.global_flags[711] == 0 and not (3434 in game.encounter_queue):
# ggf711 - have had Ranth's Bandits Encounter
game.encounter_queue.append(3434)
## Scarlet Brotherhood Retaliation for Snitch Encounter - 10 days
if tpsts('s_sb_retaliation_for_snitch', 10*24*60*60) == 1 and get_f('s_sb_retaliation_for_snitch_scheduled') == 0:
set_f('s_sb_retaliation_for_snitch_scheduled')
if game.global_flags[712] == 0 and not (3435 in game.encounter_queue):
# ggf712 - have had Scarlet Brotherhood Encounter
game.encounter_queue.append(3435)
## Scarlet Brotherhood Retaliation for Narc Encounter - 6 days
if tpsts('s_sb_retaliation_for_narc', 6*24*60*60) == 1 and get_f('s_sb_retaliation_for_narc_scheduled') == 0:
set_f('s_sb_retaliation_for_narc_scheduled')
if game.global_flags[712] == 0 and not (3435 in game.encounter_queue):
# ggf712 - have had Scarlet Brotherhood Encounter
game.encounter_queue.append(3435)
## Scarlet Brotherhood Retaliation for Whistelblower Encounter - 14 days
if tpsts('s_sb_retaliation_for_whistleblower', 14*24*60*60) == 1 and get_f('s_sb_retaliation_for_whistleblower_scheduled') == 0:
set_f('s_sb_retaliation_for_whistleblower_scheduled')
if game.global_flags[712] == 0 and not (3435 in game.encounter_queue):
# ggf712 - have had Scarlet Brotherhood Encounter
game.encounter_queue.append(3435)
## Gremlich Scream Encounter 1 - 1 day
if tpsts('s_gremlich_1', 1*24*60*60) == 1 and get_f('s_gremlich_1_scheduled') == 0:
set_f('s_gremlich_1_scheduled')
if game.global_flags[713] == 0 and not (3436 in game.encounter_queue):
# ggf713 - have had Gremlich Scream Encounter 1
game.encounter_queue.append(3436)
## Gremlich Reset Encounter - 5 days
if tpsts('s_gremlich_2', 5*24*60*60) == 1 and get_f('s_gremlich_2_scheduled') == 0:
set_f('s_gremlich_2_scheduled')
if game.global_flags[717] == 0 and not (3440 in game.encounter_queue):
# ggf717 - have had Gremlich Reset Encounter
game.encounter_queue.append(3440)
## Mona Sport Encounter 1 (pirates vs. brigands) - 3 days
if tpsts('s_sport_1', 3*24*60*60) == 1 and get_f('s_sport_1_scheduled') == 0:
set_f('s_sport_1_scheduled')
if game.global_flags[718] == 0 and not (3441 in game.encounter_queue):
# ggf718 - have had Mona Sport Encounter 1
game.encounter_queue.append(3441)
## Mona Sport Encounter 2 (bugbears vs. orcs melee) - 3 days
if tpsts('s_sport_2', 3*24*60*60) == 1 and get_f('s_sport_2_scheduled') == 0:
set_f('s_sport_2_scheduled')
if game.global_flags[719] == 0 and not (3442 in game.encounter_queue):
# ggf719 - have had Mona Sport Encounter 2
game.encounter_queue.append(3442)
## Mona Sport Encounter 3 (bugbears vs. orcs ranged) - 3 days
if tpsts('s_sport_3', 3*24*60*60) == 1 and get_f('s_sport_3_scheduled') == 0:
set_f('s_sport_3_scheduled')
if game.global_flags[720] == 0 and not (3443 in game.encounter_queue):
# ggf720 - have had Mona Sport Encounter 3
game.encounter_queue.append(3443)
## Mona Sport Encounter 4 (hill giants vs. ettins) - 3 days
if tpsts('s_sport_4', 3*24*60*60) == 1 and get_f('s_sport_4_scheduled') == 0:
set_f('s_sport_4_scheduled')
if game.global_flags[721] == 0 and not (3444 in game.encounter_queue):
# ggf721 - have had Mona Sport Encounter 4
game.encounter_queue.append(3444)
## Mona Sport Encounter 5 (female vs. male bugbears) - 3 days
if tpsts('s_sport_5', 3*24*60*60) == 1 and get_f('s_sport_5_scheduled') == 0:
set_f('s_sport_5_scheduled')
if game.global_flags[722] == 0 and not (3445 in game.encounter_queue):
# ggf722 - have had Mona Sport Encounter 5
game.encounter_queue.append(3445)
## Mona Sport Encounter 6 (zombies vs. lacedons) - 3 days
if tpsts('s_sport_6', 3*24*60*60) == 1 and get_f('s_sport_6_scheduled') == 0:
set_f('s_sport_6_scheduled')
if game.global_flags[723] == 0 and not (3446 in game.encounter_queue):
# ggf723 - have had Mona Sport Encounter 6
game.encounter_queue.append(3446)
## Bethany Encounter - 2 days
if tpsts('s_bethany', 2*24*60*60) == 1 and get_f('s_bethany_scheduled') == 0:
set_f('s_bethany_scheduled')
if game.global_flags[724] == 0 and not (3447 in game.encounter_queue):
# ggf724 - have had Bethany Encounter
game.encounter_queue.append(3447)
if tpsts('s_zuggtmoy_banishment_initiate', 4*24*60*60) == 1 and get_f('s_zuggtmoy_gone') == 0 and game.global_flags[326] == 1 and attachee.map != 5016 and attachee.map != 5019:
set_f('s_zuggtmoy_gone')
import py00262burne_apprentice
py00262burne_apprentice.return_Zuggtmoy( game.leader, game.leader )
##############################################
### End of Global Event Scheduling System ###
##############################################
if game.global_vars[449] & (2**0 + 2**1 + 2**2) != 0: # If set preference for speed
speedup(game.global_vars[449] & (2**0 + 2**1 + 2**2) , game.global_vars[449] & (2**0 + 2**1 + 2**2) )
if game.global_flags[403] == 1: # Test mode enabled; autokill critters!
#game.particles( "sp-summon monster I", game.leader)
#game.timevent_add( autokill, (cur_map, 1), 150 )
autokill(cur_map, autoloot = 1)
for pc in game.party:
pc.identify_all()
if (cur_map == 5004): # Moathouse Upper floor
if game.global_vars[455] & 2**7 != 0: # Secret Door Reveal
for obj in game.obj_list_vicinity( lfa(464, 470), OLC_PORTAL | OLC_SCENERY ):
if obj.obj_get_int( obj_f_secretdoor_flags ) & 2**16 != 0: # OSDF_SECRET_DOOR
obj.obj_set_int( obj_f_secretdoor_flags, obj.obj_get_int( obj_f_secretdoor_flags ) | 2**17 )
elif (cur_map == 5005):
## Moathouse Dungeon
ggv402 = game.global_vars[402]
ggv403 = game.global_vars[403]
if (ggv402 & (2**0) ) == 0:
print "modifying moathouse... \n"
modify_moathouse()
ggv402 |= 2**0
game.global_vars[402] = ggv402
if moathouse_alerted() and (ggv403 & (2**0)) == 0:
moathouse_reg()
ggv403 |= 2**0
game.global_vars[403] = ggv403
elif (cur_map == 5008):
print "Welcome Wench upstairs"
for dude in game.party:
if dude.type == obj_t_pc and dude.scripts[9] == 439 and get_f('pc_dropoff'):
print "Attempting to remove " + str(dude)
game.timevent_add(dude.obj_remove_from_all_groups,(dude), 150, 1)
set_f('pc_dropoff', 0)
elif (cur_map == 5110): ## Temple Ruined Building
game.global_vars[491] |= 2**0
elif (cur_map == 5111): ## Temple Broken Tower - Exterior
game.global_vars[491] |= 2**1
elif (cur_map == 5065): ## Temple Broken Tower - Interior
game.global_vars[491] |= 2**2
elif (cur_map == 5092): ## Temple Escape Tunnel
game.global_vars[491] |= 2**3
elif (cur_map == 5112): ## Temple Burnt Farmhouse
game.global_vars[491] |= 2**4
elif (cur_map == 5064): ## Temple entrance level
found_map_obj = 0
for pc in game.party:
if pc.item_find(11299):
found_map_obj = 1
if not found_map_obj:
map_obj = game.obj_create(11299, game.leader.location)
got_map_obj = 0
pc_index = 0
while got_map_obj == 0 and pc_index < len(game.party):
if game.party[pc_index].is_unconscious() == 0 and game.party[pc_index].type == obj_t_pc:
got_map_obj = game.party[pc_index].item_get(map_obj)
if not got_map_obj:
pc_index += 1
else:
pc_index += 1
if got_map_obj:
game.party[pc_index].scripts[9] = 435
game.party[pc_index].begin_dialog( game.party[pc_index], 1200 )
else:
map_obj.object_flag_set(OF_OFF)
if game.global_vars[455] & 2**7 != 0:
for obj in game.obj_list_vicinity( lfa(500, 500), OLC_SCENERY | OLC_PORTAL ):
if obj.obj_get_int( obj_f_secretdoor_flags) & 2**16: #OSDF_SECRET_DOOR
obj.obj_set_int( obj_f_secretdoor_flags, obj.obj_get_int( obj_f_secretdoor_flags) | 2**17 )
elif (cur_map == 5066): ## Temple Level 1 ##
if get_v(455) & 1 == 0:
record_time_stamp(460)
set_v(455, get_v(455) | 1)
modify_temple_level_1(attachee)
if earth_alerted() and (get_v(454) & 1 == 0) and (game.global_vars[450] & 2**0 == 0) and ( ( game.global_vars[450] & (2**13) ) == 0 ):
set_v(454, get_v(454) | 1)
earth_reg()
xx, yy = location_to_axis(game.leader.location)
if (xx - 421)**2 + (yy-589)**2 <= 400:
game.global_vars[491] |= 2**5
if (xx - 547)**2 + (yy-589)**2 <= 400:
game.global_vars[491] |= 2**6
elif (cur_map == 5067): ## Temple Level 2 ##
if get_v(455) & 2 == 0:
record_time_stamp(461)
set_v(455, get_v(455) | 2)
modify_temple_level_2(attachee)
if water_alerted() and ( get_v(454) & 2 == 0 or ( get_v(454)&(2**6+2**7)==2**6 ) ) and (game.global_vars[450] & 2**0 == 0) and ( ( game.global_vars[450] & (2**13) ) == 0 ):
set_v(454, get_v(454) | 2)
if get_v(454) & (2**6 + 2**7) == 2**6:
set_v(454, get_v(454) | 2**7) # indicate that Oohlgrist and co have been moved to Water
water_reg()
if air_alerted() and (get_v(454) & 4 == 0) and (game.global_vars[450] & 2**0 == 0) and ( ( game.global_vars[450] & (2**13) ) == 0 ):
set_v(454 , get_v(454) | 4)
air_reg()
if fire_alerted() and ( get_v(454) & 2**3 == 0 or ( get_v(454)&(2**4+2**5)==2**4 ) ) and (game.global_vars[450] & 2**0 == 0) and ( ( game.global_vars[450] & (2**13) ) == 0 ):
# Fire is on alert and haven't yet regrouped, or have already regrouped but Oohlgrist was recruited afterwards (2**5) and not transferred yet
set_v(454, get_v(454) | 2**3)
if get_v(454) & (2**4 + 2**5) == 2**4:
set_v(454, get_v(454) | 2**5) # indicate that Oohlgrist and co have been moved
game.global_flags[154] = 1 # Make the Werewolf mirror shut up
fire_reg()
xx, yy = location_to_axis(game.leader.location)
if (xx - 564)**2 + (yy-377)**2 <= 400:
game.global_vars[491] |= 2**7
elif (xx - 485)**2 + (yy-557)**2 <= 1600:
game.global_vars[491] |= 2**8
elif (xx - 485)**2 + (yy-503)**2 <= 400:
game.global_vars[491] |= 2**8
elif (cur_map == 5105): ## Temple Level 3 Lower (Thrommel, Scorpp, Falrinth etc.)
if get_v(455) & 4 == 0:
record_time_stamp(462)
set_v(455, get_v(455) | 4)
xx, yy = location_to_axis(game.leader.location)
if (xx - 406)**2 + (yy-436)**2 <= 400: # Fire Temple Access (near groaning spirit)
game.global_vars[491] |= 2**9
elif (xx - 517)**2 + (yy-518)**2 <= 400: # Air Temple Access (troll keys)
game.global_vars[491] |= 2**10
elif (xx - 552)**2 + (yy-489)**2 <= 400: # Air Temple Secret Door (Scorpp Area)
game.global_vars[491] |= 2**22
elif (xx - 616)**2 + (yy-606)**2 <= 400: # Water Temple Access (lamia)
game.global_vars[491] |= 2**11
elif (xx - 639)**2 + (yy-450)**2 <= 1600: # Falrinth area
game.global_vars[491] |= 2**12
if game.global_vars[455] & 2**7 != 0: # Secret Door Reveal
for obj in game.obj_list_vicinity( lfa(622,503), OLC_PORTAL | OLC_SCENERY ):
if obj.obj_get_int( obj_f_secretdoor_flags) & 2**16: # OSDF_SECRET_DOOR
obj.obj_set_int(obj_f_secretdoor_flags, obj.obj_get_int( obj_f_secretdoor_flags) | 2**17 )
elif (cur_map == 5080): ## Temple Level 4
if get_v(455) & 8 == 0:
record_time_stamp(463)
set_v(455, get_v(455) | 8)
xx, yy = location_to_axis(game.leader.location)
if (xx - 479)**2 + (yy-586)**2 <= 400:
game.global_vars[491] |= 2**13
elif (xx - 477)**2 + (yy-340)**2 <= 400:
game.global_vars[491] |= 2**14
elif (cur_map == 5106): ## secret spiral staircase
game.global_vars[491] |= 2**15
elif (cur_map == 5081): ## Air Node
game.global_vars[491] |= 2**16
elif (cur_map == 5082): ## Earth Node
game.global_vars[491] |= 2**17
elif (cur_map == 5083): ## Fire Node
game.global_vars[491] |= 2**18
elif (cur_map == 5084): ## Water Node
game.global_vars[491] |= 2**19
elif (cur_map == 5079): ## Zuggtmoy Level
game.global_vars[491] |= 2**20
return RUN_DEFAULT
def modify_temple_level_1(pc):
# Gives Temple monsters and NPCs san_dying scripts, so the game recognizes the player slaughtering mobs
#gnolls near southern entrance
for gnollol in vlistxyr(558, 600, 14080, 25):
gnollol.scripts[12] = 441
#gnollol.destroy()
for gnollol in vlistxyr(558, 600, 14079, 25):
gnollol.scripts[12] = 441
#gnollol.destroy()
for gnollol in vlistxyr(558, 600, 14078, 25):
gnollol.scripts[12] = 441
#gnollol.destroy()
# Rats
for vaporrat in vlistxyr(497, 573, 14068, 30):
vaporrat.scripts[12] = 441
#vaporrat.destroy()
for direrat in vlistxyr(440, 571, 14056, 15):
direrat.scripts[12] = 441
#direrat.destroy()
for direrat in vlistxyr(534, 389, 14056, 15):
direrat.scripts[12] = 441
#direrat.destroy()
#undead near secret staircase
for skellygnoll in vlistxyr(462, 520, 14083, 100):
skellygnoll.scripts[12] = 441
#skellygnoll.destroy()
for skellygnoll in vlistxyr(462, 520, 14082, 100):
skellygnoll.scripts[12] = 441
#skellygnoll.destroy()
for skellygnoll in vlistxyr(462, 520, 14081, 100):
skellygnoll.scripts[12] = 441
#skellygnoll.destroy()
for skellybone in vlistxyr(496, 515, 14107, 100):
skellybone.scripts[12] = 441
#skellybone.destroy()
#Gnoll Leader area
for gnoll_leader in vlistxyr(509, 534, 14066, 100):
gnoll_leader.scripts[12] = 442
#gnoll_leader.destroy()
for gnoll in vlistxyr(518, 531, 14067, 66):
gnoll.scripts[12] = 442
#gnoll.destroy()
for gnoll in vlistxyr(518, 531, 14078, 66):
# Barbarian gnoll
gnoll.scripts[12] = 442
#gnoll.destroy()
for gnoll in vlistxyr(518, 531, 14079, 66):
gloc = gnoll.location
grot = gnoll.rotation
gnoll.destroy() #replaces gnoll with non-DR version
newgnoll = game.obj_create( 14631, gloc )
newgnoll.rotation = grot
newgnoll.scripts[12] = 442
#gnoll.destroy()
for gnoll in vlistxyr(518, 531, 14080, 66):
gloc = gnoll.location
grot = gnoll.rotation
gnoll.destroy()
newgnoll = game.obj_create( 14632, gloc )
newgnoll.rotation = grot
newgnoll.scripts[12] = 442
#newgnoll.destroy()
for gnoll in vlistxyr(511, 549, 14079, 33):
gloc = gnoll.location
grot = gnoll.rotation
gnoll.destroy()
newgnoll = game.obj_create( 14631, gloc )
newgnoll.rotation = grot
newgnoll.scripts[12] = 442
#newgnoll.destroy()
for gnoll in vlistxyr(511, 549, 14080, 33):
gloc = gnoll.location
grot = gnoll.rotation
gnoll.destroy()
newgnoll = game.obj_create( 14632, gloc )
newgnoll.rotation = grot
newgnoll.scripts[12] = 442
#newgnoll.destroy()
for ogre in vlistxyr(508, 536, 14249, 35):
ogre.scripts[12] = 442
#ogre.destroy()
for bugbear in vlistxyr(508, 536, 14164, 35):
bugbear.scripts[12] = 442
#bugbear.destroy()
#Earth critters near Ogre Chief
for gnoll in vlistxyr(445, 538, 14078, 50):
gnoll.scripts[12] = 442
#gnoll.destroy()
for gnoll in vlistxyr(445, 538, 14079, 50):
gloc = gnoll.location
grot = gnoll.rotation
gnoll.destroy()
newgnoll = game.obj_create( 14631, gloc )
newgnoll.rotation = grot
newgnoll.scripts[12] = 442
#newgnoll.destroy()
for gnoll in vlistxyr(445, 538, 14080, 50):
gloc = gnoll.location
grot = gnoll.rotation
gnoll.destroy()
newgnoll = game.obj_create( 14632, gloc )
newgnoll.rotation = grot
newgnoll.scripts[12] = 442
#newgnoll.destroy()
for ogrechief in vlistxyr(467, 535, 14248, 50):
ogrechief.scripts[12] = 444
#ogrechief.destroy()
for hobgoblin in vlistxyr(467, 535, 14188, 50):
hobgoblin.scripts[12] = 442
#hobgoblin.destroy()
for goblin in vlistxyr(467, 535, 14184, 27):
goblin.scripts[12] = 442
#goblin.destroy()
for goblin in vlistxyr(467, 535, 14186, 27):
gloc = goblin.location
grot = goblin.rotation
goblin.destroy()
newgob = game.obj_create( 14636, gloc )
newgob.rotation = grot
newgob.scripts[12] = 442
#newgob.destroy()
for bugbear in vlistxyr(467, 535, 14164, 27):
bugbear.scripts[12] = 442
#bugbear.destroy()
#Temple Troops near Ogre Chief
for troop in vlistxyr(440, 500, 14337, 30):
troop.scripts[12] = 443
#troop.destroy()
for fighter in vlistxyr(440, 500, 14338, 30):
fighter.scripts[12] = 443
#fighter.destroy()
#ghouls and ghasts near prisoners (Morgan etc.)
for ghast in vlistxyr(545, 535, 14137, 50):
ghast.scripts[12] = 441
#ghast.destroy()
for ghast in vlistxyr(550, 545, 14136, 50):
ghast.scripts[12] = 441
#ghast.destroy()
for ghast in vlistxyr(545, 553, 14135, 50):
ghast.scripts[12] = 441
#ghast.destroy()
for ghoul in vlistxyr(549, 554, 14095, 100):
ghoul.scripts[12] = 441
#ghoul.destroy()
for ghoul in vlistxyr(549, 554, 14128, 100):
ghoul.scripts[12] = 441
#ghoul.destroy()
for ghoul in vlistxyr(549, 554, 14129, 100):
ghoul.scripts[12] = 441
#ghoul.destroy()
#harpy area
for harpy in vlistxyr(406, 564, 14243, 100):
harpy.scripts[12] = 441
#harpy.destroy()
for harpy in vlistxyr(407, 545, 14243, 100):
harpy.scripts[12] = 441
#harpy.destroy()
for ghast in vlistxyr(423, 541, 14135, 50):
ghast.scripts[12] = 441
#ghast.destroy()
for ghast in vlistxyr(420, 547, 14136, 50):
ghast.scripts[12] = 441
#ghast.destroy()
for ghoul in vlistxyr(413, 566, 14129, 100):
ghoul.scripts[12] = 441
#ghoul.destroy()
for ghoul in vlistxyr(413, 566, 14128, 100):
ghoul.scripts[12] = 441
#ghoul.destroy()
for ghoul in vlistxyr(413, 566, 14095, 100):
ghoul.scripts[12] = 441
#ghoul.destroy()
for ghoul in vlistxyr(410, 526, 14129, 100):
ghoul.scripts[12] = 441
#ghoul.destroy()
for ghoul in vlistxyr(410, 526, 14128, 100):
ghoul.scripts[12] = 441
#ghoul.destroy()
for ghoul in vlistxyr(410, 526, 14095, 100):
ghoul.scripts[12] = 441
#ghoul.destroy()
# Gray Ooze and Gelatinous Cube
for gelatinouscube in vlistxyr(415, 599, 14139, 100):
gelatinouscube.scripts[12] = 441
#gelatinouscube.destroy()
for grayooze in vlistxyr(415, 599, 14140, 100):
grayooze.scripts[12] = 441
#grayooze.destroy()
#spiders near wonnilon hideout
for spider in vlistxyr(438, 398, 14417, 50):
spider.scripts[12] = 441
#spider.destroy()
#ghouls near wonnilon hideout
for ghoul in vlistxyr(387, 398, 14128, 100):
ghoul.scripts[12] = 441
#ghoul.destroy()
#ghouls near northern entrance
for ghoul in vlistxyr(459, 600, 14129, 100):
ghoul.scripts[12] = 441
#ghoul.destroy()
#ogre near southern entrance
for ogre in vlistxyr(511, 601, 14448, 100):
ogre.scripts[12] = 441
#ogre.destroy()
#Temple Troop and bugbear doormen near Earth Commander
for troop in vlistxyr(470, 483, 14337, 25):
troop.scripts[12] = 443
#troop.destroy()
for bugbear in vlistxyr(470, 483, 14165, 25):
bugbear.scripts[12] = 442
#bugbear.destroy()
#Temple Troops and bugbears near Earth Commander
for earthcommander in vlistxyr(450, 470, 14156, 35):
earthcommander.scripts[12] = 444
#earthcommander.destroy()
for lieutenant in vlistxyr(450, 470, 14339, 35):
lieutenant.scripts[12] = 443
#lieutenant.destroy()
for troop in vlistxyr(450, 470, 14337, 35):
troop.scripts[12] = 443
#troop.destroy()
for bugbear in vlistxyr(450, 470, 14165, 35):
bugbear.scripts[12] = 442
#bugbear.destroy()
#Earth Altar
for worshippers in vlistxyr(482, 392, 14337, 50):
worshippers.scripts[12] = 443
#worshippers.destroy()
for earthelemental in vlistxyr(482, 392, 14381, 50):
earthelemental.scripts[12] = 442
#earthelemental.destroy()
for largeearthelemental in vlistxyr(483, 420, 14296, 50):
largeearthelemental.scripts[12] = 442
#largeearthelemental.destroy()
#Romag, Hartsch and their bugbear guards
#for romag in vlistxyr(445, 445, 8045, 11):
# romag.scripts[12] = 444
# romag.destroy()
for hartsch in vlistxyr(445, 445, 14154, 11):
hartsch.scripts[12] = 444
#hartsch.destroy()
for bugbear in vlistxyr(445, 445, 14162, 11):
bugbear.scripts[12] = 442
#bugbear.destroy()
for bugbear in vlistxyr(445, 445, 14163, 11):
bugbear.scripts[12] = 442
#bugbear.destroy()
# Bugbears north of Romag
for bugbear in vlistxyr(427, 435, 14162, 15):
bugbear.scripts[12] = 442
#bugbear.destroy()
for bugbear in vlistxyr(427, 435, 14164, 15):
bugbear.scripts[12] = 442
#bugbear.destroy()
for bugbear in vlistxyr(427, 435, 14165, 15):
bugbear.scripts[12] = 442
#bugbear.destroy()
for bugbear in vlistxyr(418, 443, 14163, 5):
bugbear.scripts[12] = 442
#bugbear.destroy()
for bugbear in vlistxyr(435, 427, 14163, 5):
bugbear.scripts[12] = 442
#bugbear.destroy()
for bugbear in vlistxyr(435, 427, 14164, 5):
bugbear.scripts[12] = 442
#bugbear.destroy()
# Bugbear "Checkpoint"
for bugbear in vlistxyr(504, 477, 14164, 15):
bugbear.scripts[12] = 442
#bugbear.destroy()
for bugbear in vlistxyr(504, 477, 14162, 15):
bugbear.scripts[12] = 442
#bugbear.destroy()
for bugbear in vlistxyr(504, 477, 14163, 15):
bugbear.scripts[12] = 442
#bugbear.destroy()
for bugbear in vlistxyr(504, 477, 14165, 15):
bugbear.scripts[12] = 442
#bugbear.destroy()
# Bugbear "reservists"
for bugbear in vlistxyr(524, 416, 14164, 15):
bugbear.scripts[12] = 442
#bugbear.destroy()
for bugbear in vlistxyr(524, 416, 14163, 15):
bugbear.scripts[12] = 442
#bugbear.destroy()
for bugbear in vlistxyr(524, 416, 14162, 15):
bugbear.scripts[12] = 442
#bugbear.destroy()
# Wonnilon area
for zombie in vlistxyr(546, 418, 14092, 100):
zombie.scripts[12] = 441
#zombie.destroy()
for zombie in vlistxyr(546, 418, 14123, 100):
zombie.scripts[12] = 441
#zombie.destroy()
for zombie in vlistxyr(546, 418, 14127, 100):
zombie.scripts[12] = 441
#zombie.destroy()
for bugbear in vlistxyr(546, 418, 14164, 35):
bugbear.scripts[12] = 442
#bugbear.destroy()
for zombie in vlistxyr(546, 435, 14092, 100):
zombie.scripts[12] = 441
#zombie.destroy()
for zombie in vlistxyr(546, 435, 14124, 100):
zombie.scripts[12] = 441
#zombie.destroy()
for zombie in vlistxyr(546, 435, 14125, 100):
zombie.scripts[12] = 441
#zombie.destroy()
for zombie in vlistxyr(546, 435, 14126, 100):
zombie.scripts[12] = 441
#zombie.destroy()
for zombie in vlistxyr(546, 435, 14127, 100):
zombie.scripts[12] = 441
#zombie.destroy()
for bugbear in vlistxyr(546, 435, 14164, 35):
bugbear.scripts[12] = 442
#bugbear.destroy()
# Turnkey
for bugbear in vlistxyr(570, 460, 14165, 15):
bugbear.scripts[12] = 442
#bugbear.destroy()
for turnkey in vlistxyr(570, 460, 14229, 15):
turnkey.scripts[12] = 443
#turnkey.destroy()
# Ogre and Goblins
for goblin in vlistxyr(563, 501, 14186, 50):
goblin.scripts[12] = 441
#goblin.destroy()
for goblin in vlistxyr(563, 501, 14187, 50):
goblin.scripts[12] = 441
#goblin.destroy()
for goblin in vlistxyr(563, 501, 14185, 50):
goblin.scripts[12] = 441
#goblin.destroy()
for ogre in vlistxyr(563, 501, 14448, 50):
ogre.scripts[12] = 441
#ogre.destroy()
# Stirges
for stirge in vlistxyr(410, 491, 14182, 50):
stirge.scripts[12] = 441
#stirge.destroy()
return
def modify_temple_level_2(pc):
dummy = 1
return
#104 - romag dead
#105 - belsornig dead
#106 - kelno dead
#107 - alrrem dead
def earth_alerted():
if game.global_flags[104] == 1: ##romag is dead
return 0
if tpsts(512, 1*60*60) == 1:
# an hour has passed since you defiled the Earth Altar
return 1
if tpsts(507, 1) == 1:
# You've killed the Troop Commander
return 1
if tpsts(TS_CRITTER_THRESHOLD_CROSSED, 1):
also_killed_earth_member = (tpsts(TS_EARTH_TROOP_KILLED_FIRST_TIME , 3*60) == 1) or (tpsts(TS_EARTH_CRITTER_KILLED_FIRST_TIME , 6*60) == 1)
did_quest_1 = game.quests[43].state >= qs_completed
if (not did_quest_1) or also_killed_earth_member:
if tpsts(TS_CRITTER_THRESHOLD_CROSSED, 2*60*60): # two hours have passed since you passed critter deathcount threshold
return 1
if tpsts(TS_CRITTER_KILLED_FIRST_TIME, 48*60*60) == 1: #48 hours have passed since you first killed a critter and you've passed the threshold
return 1
# The second condition is for the case you've killed a critter, left to rest somewhere, and returned later, and at some point crossed the kill count threshold
if (tpsts(510, 1) == 1 and tpsts(505, 24*60*60) == 1) or tpsts(510, 2*60*60):
# Either two hours have passed since you passed Earth critter deathcount threshold, or 24 hours have passed since you first killed an Earth critter and you've passed the threshold
return 1
if (tpsts(511, 1) == 1 and tpsts(506, 12*60*60) == 1) or tpsts(511, 1*60*60):
# Either 1 hour has passed since you passed troop deathcount threshold, or 12 hours have passed since you first killed a troop and you've passed the threshold
return 1
if tsc(457, 470) or tsc(458, 470) or tsc(459, 470): ##killed Belsornig, Kelno or Alrrem before completing 2nd earth quest
return 1
return 0
def water_alerted():
if game.global_flags[105] == 1:
##belsornig is dead
return 0
if tsc(456,475) == 1 or tsc(458, 475) == 1 or tsc(459, 475) == 1: ##killed Romag, Kelno or Alrrem before accepting second water quest
return 1
return 0
def air_alerted():
if game.global_flags[106] == 1:
##kelno is dead
return 0
if tsc(456,483) or tsc(457, 483) or tsc(459, 483):
##any of the other faction leaders are dead, and he hasn't yet given you that quest
##Kelno doesn't take any chances
return 1
return 0
def fire_alerted():
if game.global_flags[107] == 1: ##alrrem is dead
return 0
#if (game.global_flags[104] == 1 or game.global_flags[105] == 1 or game.global_flags[106] == 1):
# For now - if one of the other Leaders is dead
#return 1
if tsc(456,517) or tsc(457, 517) or tsc(458, 517):
# Have killed another High Priest without even having talked to him
# Should suffice for him, since he's kind of crazy
return 1
return 0
################################################################
################################################################
################################################################
################################################################
def is_follower(name):
for obj in game.party:
if (obj.name == name):
return 1
return 0
def destroy_weapons(npc, item1, item2, item3):
if (item1 != 0):
moshe = npc.item_find(item1)
if (moshe != OBJ_HANDLE_NULL):
moshe.destroy()
if (item2 != 0):
moshe = npc.item_find(item2)
if (moshe != OBJ_HANDLE_NULL):
moshe.destroy()
if (item3 != 0):
moshe = npc.item_find(item3)
if (moshe != OBJ_HANDLE_NULL):
moshe.destroy()
return
def float_comment(attachee, line):
attachee.float_line(line,game.leader)
return
def daemon_float_comment(attachee, line):
if attachee.type == obj_t_pc:
attachee.scripts[9] = 439
attachee.float_line(line,game.leader)
attachee.scripts[9] = 0
return
def proactivity(npc,line_no):
npc.turn_towards(game.party[0])
if (critter_is_unconscious(game.party[0]) != 1 and game.party[0].type == obj_t_pc and game.party[0].d20_query(Q_Prone) == 0 and npc.can_see(game.party[0])):
game.party[0].begin_dialog(npc,line_no)
else:
for pc in game.party:
npc.turn_towards(pc)
if (critter_is_unconscious(pc) != 1 and pc.type == obj_t_pc and pc.d20_query(Q_Prone) == 0 and npc.can_see(pc)):
pc.begin_dialog(npc,line_no)
return
def tsc( var1, var2 ):
#time stamp compare
#check if event associated with var1 happened before var2
#if they happened in the same second, well... only so much I can do
if (get_v(var1) == 0):
return 0
elif (get_v(var2) == 0):
return 1
elif (get_v(var1) < get_v(var2)):
return 1
else:
return 0
def tpsts(time_var, time_elapsed):
# type: (object, long) -> long
# Has the time elapsed since [time stamp] greater than the specified amount?
if get_v(time_var) == 0:
return 0
if game.time.time_game_in_seconds(game.time) > get_v(time_var) + time_elapsed:
return 1