-
Notifications
You must be signed in to change notification settings - Fork 0
/
exo3.c
142 lines (116 loc) · 2.63 KB
/
exo3.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
#include <GL/glut.h>
#include <stdlib.h>
float xRotation = 0.0, yRotation = 0.0;
float zTranslate = -3.0;
void init(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glClear (GL_COLOR_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
glLoadIdentity ();
gluLookAt (0.0, 0.0, 5.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
}
void my_timer(int v)
{
xRotation += .75;
yRotation += .375;
glutTimerFunc(40, my_timer, 1);
glutPostRedisplay();
}
void display(void)
{
glClear (GL_COLOR_BUFFER_BIT);
glClear (GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(0.0, 0.0, zTranslate);
glRotatef(xRotation, 1, 0, 0);
glRotatef(yRotation, 0, 1, 0);
glScalef(2.0,2.0,2.0);
// Face rouge
// devant
glColor3f (1.0, 0.0, 0.0);
glBegin(GL_POLYGON);
glVertex3f (0, 0, 0);
glVertex3f (1, 0, 0);
glVertex3f (1, 1, 0);
glVertex3f (0, 1, 0);
glEnd();
// jaune
// arriere
glColor3f (1.0, 1.0, 0.0);
glBegin(GL_POLYGON);
glVertex3f (0, 0, 1);
glVertex3f (1, 0, 1);
glVertex3f (1, 1, 1);
glVertex3f (0, 1, 1);
glEnd();
// blanche
// gauche
glColor3f (1.0, 1.0, 1.0);
glBegin(GL_POLYGON);
glVertex3f (0, 0, 0);
glVertex3f (0, 0, 1);
glVertex3f (0, 1, 1);
glVertex3f (0, 1, 0);
glEnd();
// bleu
//droite
glColor3f (0.0, 0.0, 1.0);
glBegin(GL_POLYGON);
glVertex3f (1, 0, 0);
glVertex3f (1, 0, 1);
glVertex3f (1, 1, 1);
glVertex3f (1, 1, 0);
glEnd();
// gris
//dessus
glColor3f (0.5, 0.5, 0.5);
glBegin(GL_POLYGON);
glVertex3f (0, 1, 0);
glVertex3f (0, 1, 1);
glVertex3f (1, 1, 1);
glVertex3f (1, 1, 0);
glEnd();
// vert
//dessous
glColor3f (0.0, 1.0, 0.0);
glBegin(GL_POLYGON);
glVertex3f (0, 0, 0);
glVertex3f (0, 0, 1);
glVertex3f (1, 0, 1);
glVertex3f (1, 0, 0);
glEnd();
glPopMatrix();
glutSwapBuffers();
}
void reshape (int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
glFrustum (-1.0, 1.0, -1.0, 1.0, 1.5, 20.0);
glMatrixMode (GL_MODELVIEW);
}
void keyboard(unsigned char key, int x, int y)
{
switch (key) {
case 27:
exit(0);
break;
}
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode (GLUT_DOUBLE|GLUT_RGB|GLUT_DEPTH);
glutInitWindowSize (300, 300);
glutInitWindowPosition (100, 100);
glutCreateWindow (argv[0]);
init ();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
glutTimerFunc(40, my_timer, 1);
glutMainLoop();
return 0;
}