Releases: Gtaray/FG_KingdomsAndWarfare
v1.9.0
v1.8.0
1.8.0 - Battle Tracker Update
Battle Tracker
- Added a new custom tracker used for warfare. It can be accessed by clicking the "battle" button in the top-left corner of the combat tracker.
Other
- Lots of fixes, enhancements, and minor modifications.
v1.7.1
1.67.0 - Warfare Map Update
Warfare Markers
- Units on a battlemap now track if they're exposed, and there is a new icon for such.
- Ranks on a battlemap now automatically collapse at the end of every round.
- Fortifications can be set up in the warfare markers window, and dropped onto a battlefield
- Fortifications add their power and defense bonuses to units on their space.
- All new features are documented on the wiki
Updates
- You can now drop a domain directly onto the party sheet to set the party sheet's domain data to match the dropped domain.
- Dropping a title onto a PC on the domain tab of the party sheet now addsd that title to the PC
- Domain development tracks now set the base value of domain skills and defense scores. You can modify these using ctrl+scrollwheel on the number field.
Fixes
- Effects applied to units now have their initiative field set to their commander. This fixes issues were effects were removed before they had a chance to affect the target unit.
v1.7.0
1.67.0 - Warfare Map Update
Warfare Markers
- Units on a battlemap now track if they're exposed, and there is a new icon for such.
- Ranks on a battlemap now automatically collapse at the end of every round.
- Fortifications can be set up in the warfare markers window, and dropped onto a battlefield
- Fortifications add their power and defense bonuses to units on their space.
- All new features are documented on the wiki
Updates
- You can now drop a domain directly onto the party sheet to set the party sheet's domain data to match the dropped domain.
- Dropping a title onto a PC on the domain tab of the party sheet now addsd that title to the PC
- Domain development tracks now set the base value of domain skills and defense scores. You can modify these using ctrl+scrollwheel on the number field.
Fixes
- Effects applied to units now have their initiative field set to their commander. This fixes issues were effects were removed before they had a chance to affect the target unit.
v1.6.1
1.6.0 - Party Sheet Update
Wiki
- There is now a full wiki documenting all of the features for this extension. You can find it here
Party Sheet
- There are two new tabs on the Party Sheet: Domain and Pwr Pool. These tabs contain everything the party needs to manage their domain.
- The domain tab contains domain skills, defenses, titles, and development tracks
- The Power Pool tab contains domain features, powers, and the power pool.
- You can add actions to domain powers on the party sheet the same way you add actions to PC powers through the radial menu. See more details on the wiki
- Full documentation on the wiki
Power Dice
- Power Dice pulled from a power pool add an effect to the person who pulls the dice: POWERDIE: #, where # is the value on the dice pulled. Pulling multiple dice adds them together
- Effects can reference the power die by using the keyword "PDIE" in the effect. Ex. ATK: PDIE
- Use the keyword "DECREMENT" in an effect to decrement the power die at the end of your turn. Ex. "DECREMENT; AC: PDIE"
- Multiply the power die using the keyword "#x " where # is the multiplier. Ex. "DMG: 5x PDIE"
- Make PDIE a penalty by adding a dash in front of it. Ex. "ATK: -PDIE; DMG: 5x PDIE"
- Full documentation on the wiki
v1.6
1.6.0 - Party Sheet Update
Wiki
- There is now a full wiki documenting all of the features for this extension. You can find it here
Party Sheet
- There are two new tabs on the Party Sheet: Domain and Pwr Pool. These tabs contain everything the party needs to manage their domain.
- The domain tab contains domain skills, defenses, titles, and development tracks
- The Power Pool tab contains domain features, powers, and the power pool.
- You can add actions to domain powers on the party sheet the same way you add actions to PC powers through the radial menu. See more details on the wiki
- Full documentation on the wiki
Power Dice
- Power Dice pulled from a power pool add an effect to the person who pulls the dice: POWERDIE: #, where # is the value on the dice pulled. Pulling multiple dice adds them together
- Effects can reference the power die by using the keyword "PDIE" in the effect. Ex. ATK: PDIE
- Use the keyword "DECREMENT" in an effect to decrement the power die at the end of your turn. Ex. "DECREMENT; AC: PDIE"
- Multiply the power die using the keyword "#x " where # is the multiplier. Ex. "DMG: 5x PDIE"
- Make PDIE a penalty by adding a dash in front of it. Ex. "ATK: -PDIE; DMG: 5x PDIE"
- Full documentation on the wiki
v1.5.7
1.5.6 - Character Update - Minor Bug Fix
- Rally now correctly adds the morale stat when rolled from a martial advantage
- Harrowing now correctly adds effects when a player initiates the rolls
- Dice silhouettes show correctly when the domain sheet is open and there are d4s in the power pool
1.5.5 - Character Update - Unit Traits
- Added a master list for Unit Traits. Traits can be drag/dropped onto the unit sheet or onto entries in the combat tracker. Doing either of these adds the trait to the unit
- Fixed issue when a martial advantage was dropped onto a CT actor, the trait wouldn't be displayed in the traits list in the combat tracker. Now traits are correctly handled and dispaly properly.
1.5.2 - Character Update - Changes
- Dropping a martial advantage on a unit in the combat tracker adds that martial advantage to the unit. If the martial advantage has an effect associated with it, that effect is added to the unit as well.
1.5.1 - Character Update - Fixes
- Added general martial advantages to the list of automatically parsed advantages
- Fixed small issues with unit trait parsing
1.5 - Character Update
Features
General
-
Added a new sidebar shortcut for martial advantages labaled "Advantages". These can be drag/dropped directly onto the PC's actions tab in the same way that spells can. They can also be drag/dropped onto the new NPC Powers tab to add the martial advantage to an NPC commander
-
Overhauled the roll workflow. Now, unit traits and martial advantages no longer need to specify between 'tests' and 'saves' with regards to the target of a roll. Tests rolled from unit traits or martial advantages now determine their function based on if they have a target or not. If there's a target, the target rolls the Test, if there's no target, a unit will roll the test themselves. All this to say: **you no longer need to specify 'save' when entering unit traits or martial advantages.
-
Units now display a "broken" icon when they are broken. This displays in the top right of the token
-
Added an icon for the Disorganized conditions
Effects
- Added ATKDMG and POWDMG effects, which can be used to add damage specifically to attack tests and power tests respectively
- Added GRANTADVDIM and GRANTDISDIM effects, which forces opposing units to roll their diminish check at advantage or disadvantage
- Added conditional check 'stronger' (ex. IFT: stronger;), which checks to see if the target has fewer casualties than the attacking unit
- Added conditional check 'weaker' (ex. IFT: weaker;), which checks to see if the target has more casualties than the attacking unit
- Added conditional check for ancestry (ex. IFT: ANCESTRY(undead);), which checks to see if the target unit has a matching ancestry. Use commas to specify several options. Ex. IFT: ANCESTRY(undead, goblinoid);
Domains
- Added a Titles list to the domain sheet between the development tracks and officers list. You can enter the titles your domain offers here.
- You can drag/drop titles from the domain sheet to the PC sheet (see below)
- Updated the Power Pool by adding dice silhouettes behind the power pool dice entries.
PC Sheet
- You can now drag/drop martial advantages onto the PC Abilities tab to add that advantage to the PC's list. This also adds the advantage to the Power tab as above.
- You can now drag/drop domain titles (see below) onto the PC Abilities tab.
- Powers on the Action tab of the PC sheet can now have Unit Test actions added to them. These unit tests can be used to handle martial advantages for player commanders. You can define which stat to roll and the DC for the roll, and these actions can be forced onto units by targeting or drag/dropping the dice directly onto a unit.
- Where applicable, when a martial advantage is dropped onto the PC's action tab, it will automatically create relevant actions for the martial advantage (tests, damage, healing, and effects)
NPC Sheet
- Added a Powers tab to NPCs that contains warfare-related information: domain size and a list of martial advantages. Martial advantages allow you to roll from relevant text, and correctly handle "<stat> test (DC = # + DS)", calculating the DC based on the NPC's domain size
Character Update - Minor Bug Fix
1.5.6 - Character Update - Minor Bug Fix
- Rally now correctly adds the morale stat when rolled from a martial advantage
- Harrowing now correctly adds effects when a player initiates the rolls
- Dice silhouettes show correctly when the domain sheet is open and there are d4s in the power pool
1.5.5 - Character Update - Unit Traits
- Added a master list for Unit Traits. Traits can be drag/dropped onto the unit sheet or onto entries in the combat tracker. Doing either of these adds the trait to the unit
- Fixed issue when a martial advantage was dropped onto a CT actor, the trait wouldn't be displayed in the traits list in the combat tracker. Now traits are correctly handled and dispaly properly.
1.5.2 - Character Update - Changes
- Dropping a martial advantage on a unit in the combat tracker adds that martial advantage to the unit. If the martial advantage has an effect associated with it, that effect is added to the unit as well.
1.5.1 - Character Update - Fixes
- Added general martial advantages to the list of automatically parsed advantages
- Fixed small issues with unit trait parsing
1.5 - Character Update
Features
General
-
Added a new sidebar shortcut for martial advantages labaled "Advantages". These can be drag/dropped directly onto the PC's actions tab in the same way that spells can. They can also be drag/dropped onto the new NPC Powers tab to add the martial advantage to an NPC commander
-
Overhauled the roll workflow. Now, unit traits and martial advantages no longer need to specify between 'tests' and 'saves' with regards to the target of a roll. Tests rolled from unit traits or martial advantages now determine their function based on if they have a target or not. If there's a target, the target rolls the Test, if there's no target, a unit will roll the test themselves. All this to say: **you no longer need to specify 'save' when entering unit traits or martial advantages.
-
Units now display a "broken" icon when they are broken. This displays in the top right of the token
-
Added an icon for the Disorganized conditions
Effects
- Added ATKDMG and POWDMG effects, which can be used to add damage specifically to attack tests and power tests respectively
- Added GRANTADVDIM and GRANTDISDIM effects, which forces opposing units to roll their diminish check at advantage or disadvantage
- Added conditional check 'stronger' (ex. IFT: stronger;), which checks to see if the target has fewer casualties than the attacking unit
- Added conditional check 'weaker' (ex. IFT: weaker;), which checks to see if the target has more casualties than the attacking unit
- Added conditional check for ancestry (ex. IFT: ANCESTRY(undead);), which checks to see if the target unit has a matching ancestry. Use commas to specify several options. Ex. IFT: ANCESTRY(undead, goblinoid);
Domains
- Added a Titles list to the domain sheet between the development tracks and officers list. You can enter the titles your domain offers here.
- You can drag/drop titles from the domain sheet to the PC sheet (see below)
- Updated the Power Pool by adding dice silhouettes behind the power pool dice entries.
PC Sheet
- You can now drag/drop martial advantages onto the PC Abilities tab to add that advantage to the PC's list. This also adds the advantage to the Power tab as above.
- You can now drag/drop domain titles (see below) onto the PC Abilities tab.
- Powers on the Action tab of the PC sheet can now have Unit Test actions added to them. These unit tests can be used to handle martial advantages for player commanders. You can define which stat to roll and the DC for the roll, and these actions can be forced onto units by targeting or drag/dropping the dice directly onto a unit.
- Where applicable, when a martial advantage is dropped onto the PC's action tab, it will automatically create relevant actions for the martial advantage (tests, damage, healing, and effects)
NPC Sheet
- Added a Powers tab to NPCs that contains warfare-related information: domain size and a list of martial advantages. Martial advantages allow you to roll from relevant text, and correctly handle "<stat> test (DC = # + DS)", calculating the DC based on the NPC's domain size
v1.5.4
1.5.2 - Character Update - Changes
- Dropping a martial advantage on a unit in the combat tracker adds that martial advantage to the unit. If the martial advantage has an effect associated with it, that effect is added to the unit as well.
1.5.1 - Character Update - Fixes
- Added general martial advantages to the list of automatically parsed advantages
- Fixed small issues with unit trait parsing
1.5 - Character Update
Features
General
-
Added a new sidebar shortcut for martial advantages labaled "Advantages". These can be drag/dropped directly onto the PC's actions tab in the same way that spells can. They can also be drag/dropped onto the new NPC Powers tab to add the martial advantage to an NPC commander
-
Overhauled the roll workflow. Now, unit traits and martial advantages no longer need to specify between 'tests' and 'saves' with regards to the target of a roll. Tests rolled from unit traits or martial advantages now determine their function based on if they have a target or not. If there's a target, the target rolls the Test, if there's no target, a unit will roll the test themselves. All this to say: **you no longer need to specify 'save' when entering unit traits or martial advantages.
-
Units now display a "broken" icon when they are broken. This displays in the top right of the token
-
Added an icon for the Disorganized conditions
Effects
- Added ATKDMG and POWDMG effects, which can be used to add damage specifically to attack tests and power tests respectively
- Added GRANTADVDIM and GRANTDISDIM effects, which forces opposing units to roll their diminish check at advantage or disadvantage
- Added conditional check 'stronger' (ex. IFT: stronger;), which checks to see if the target has fewer casualties than the attacking unit
- Added conditional check 'weaker' (ex. IFT: weaker;), which checks to see if the target has more casualties than the attacking unit
- Added conditional check for ancestry (ex. IFT: ANCESTRY(undead);), which checks to see if the target unit has a matching ancestry. Use commas to specify several options. Ex. IFT: ANCESTRY(undead, goblinoid);
Domains
- Added a Titles list to the domain sheet between the development tracks and officers list. You can enter the titles your domain offers here.
- You can drag/drop titles from the domain sheet to the PC sheet (see below)
- Updated the Power Pool by adding dice silhouettes behind the power pool dice entries.
PC Sheet
- You can now drag/drop martial advantages onto the PC Abilities tab to add that advantage to the PC's list. This also adds the advantage to the Power tab as above.
- You can now drag/drop domain titles (see below) onto the PC Abilities tab.
- Powers on the Action tab of the PC sheet can now have Unit Test actions added to them. These unit tests can be used to handle martial advantages for player commanders. You can define which stat to roll and the DC for the roll, and these actions can be forced onto units by targeting or drag/dropping the dice directly onto a unit.
- Where applicable, when a martial advantage is dropped onto the PC's action tab, it will automatically create relevant actions for the martial advantage (tests, damage, healing, and effects)
NPC Sheet
- Added a Powers tab to NPCs that contains warfare-related information: domain size and a list of martial advantages. Martial advantages allow you to roll from relevant text, and correctly handle "<stat> test (DC = # + DS)", calculating the DC based on the NPC's domain size
v1.5.2
1.5.2 - Character Update - Changes
- Dropping a martial advantage on a unit in the combat tracker adds that martial advantage to the unit. If the martial advantage has an effect associated with it, that effect is added to the unit as well.
1.5.1 - Character Update - Fixes
- Added general martial advantages to the list of automatically parsed advantages
- Fixed small issues with unit trait parsing
1.5 - Character Update
Features
General
-
Added a new sidebar shortcut for martial advantages labaled "Advantages". These can be drag/dropped directly onto the PC's actions tab in the same way that spells can. They can also be drag/dropped onto the new NPC Powers tab to add the martial advantage to an NPC commander
-
Overhauled the roll workflow. Now, unit traits and martial advantages no longer need to specify between 'tests' and 'saves' with regards to the target of a roll. Tests rolled from unit traits or martial advantages now determine their function based on if they have a target or not. If there's a target, the target rolls the Test, if there's no target, a unit will roll the test themselves. All this to say: **you no longer need to specify 'save' when entering unit traits or martial advantages.
-
Units now display a "broken" icon when they are broken. This displays in the top right of the token
-
Added an icon for the Disorganized conditions
Effects
- Added ATKDMG and POWDMG effects, which can be used to add damage specifically to attack tests and power tests respectively
- Added GRANTADVDIM and GRANTDISDIM effects, which forces opposing units to roll their diminish check at advantage or disadvantage
- Added conditional check 'stronger' (ex. IFT: stronger;), which checks to see if the target has fewer casualties than the attacking unit
- Added conditional check 'weaker' (ex. IFT: weaker;), which checks to see if the target has more casualties than the attacking unit
- Added conditional check for ancestry (ex. IFT: ANCESTRY(undead);), which checks to see if the target unit has a matching ancestry. Use commas to specify several options. Ex. IFT: ANCESTRY(undead, goblinoid);
Domains
- Added a Titles list to the domain sheet between the development tracks and officers list. You can enter the titles your domain offers here.
- You can drag/drop titles from the domain sheet to the PC sheet (see below)
- Updated the Power Pool by adding dice silhouettes behind the power pool dice entries.
PC Sheet
- You can now drag/drop martial advantages onto the PC Abilities tab to add that advantage to the PC's list. This also adds the advantage to the Power tab as above.
- You can now drag/drop domain titles (see below) onto the PC Abilities tab.
- Powers on the Action tab of the PC sheet can now have Unit Test actions added to them. These unit tests can be used to handle martial advantages for player commanders. You can define which stat to roll and the DC for the roll, and these actions can be forced onto units by targeting or drag/dropping the dice directly onto a unit.
- Where applicable, when a martial advantage is dropped onto the PC's action tab, it will automatically create relevant actions for the martial advantage (tests, damage, healing, and effects)
NPC Sheet
- Added a Powers tab to NPCs that contains warfare-related information: domain size and a list of martial advantages. Martial advantages allow you to roll from relevant text, and correctly handle "<stat> test (DC = # + DS)", calculating the DC based on the NPC's domain size