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Rich Text field #12
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https://github.com/michaelpapworth/tinymce-knockout-binding |
First steps into getting a Rich Text Editor. It works for one field only, and the binding is still to be fixed.
Using a Knockout Custom Binding to make it easier
Using the variables into the canvas New type of field : RichText
The work is getting done.
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The toolbar and the editor will need some enhancements via #42. |
The character & is displayed as |
Having a Rich Text Field is necessary : skills, special rules, ... often need to have bold or italic text.
The result in the template should be an itext object, with styles generated on the run.
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