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BIG CHUNGUS - FLAPPY BIRD GAME. Gunnar Balch

ALL ART/ SPRITES WERE DESIGNED BY ME IN PHOTOSHOP, I MAY CHOOSE NOT TO CITE CERTAIN IMAGES FROM GOOGLE USED ON MY .PNG FILES BECAUSE ALL WERE ALTERED IN A TRANSFORMATIVE MANNER TO CREATE UNIQUE IMAGES

~ Players press keys to make Big Chungus "flap" in order to avoid obstacles and the ground they see in-game.

THE GAMEPLAY EXPERIENCE

~ Upon launching the App players are greeted with a pre-Game screen, players press a key to load the game view.

~ Players will control a BigChungus by pressing a key to make him jump in-game, increasing his altitude in order to avoid obstacles.

~ Players earn a point by pressing a key after making it passed an obstacle successfully. An interesting Mechanic, but I may in the future want to grant points the moment players pass an obstacle rather than awaiting a keypress.

~ The Game is ended when BigChungus dies via: making contact with the ground( y > height of game ) or with an Obstacle ( ChungusX == ObstacleX).

~ After the game is ended Players are shown a "You died" message with a note telling Users to restart by pressing a key once more.

~ When a game is restarted all the sprites and Children of the root are refreshed to what id call the "post-pre-game screen" and replays start.

BUGS / ANOMALIES ~ helicopter obstacle seems to appear invisible and cause game to freeze when BigChungus sprite "touches" it.

CITATIONS

~ VP-Harris: https://media.newyorker.com/photos/5d2c944535c4e3000858c193/master/w_2240,c_limit/190722_r34642web.jpg

~ Ghost-of-Kyiv: https://preview.redd.it/dzo1ny8kyot01.jpg?auto=webp&s=88e939acd110b9abffe742faccd8f85ce1f3443f

~ spounge: https://i.kym-cdn.com/entries/icons/facebook/000/035/935/cover3.jpg

~ political statement: https://ih1.redbubble.net/image.1433542286.4238/st,small,507x507-pad,600x600,f8f8f8.jpg

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Big Chungus Game inspired by Flappy Bird.

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