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Add support for pushable objects #193

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@dpogue dpogue commented Aug 22, 2020

I assume these are going to be necessary if we want to add the ball back to the Watcher's Pub.

Note: This currently doesn't work engine-side in current Plasma.

I assume these are going to be necessary if we want to add the ball back
to the Watcher's Pub.
@dpogue dpogue requested a review from Hoikas August 22, 2020 05:54
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Hoikas commented Aug 22, 2020

I think I want more information about how this would work in CWE before we proceed. It seems to me that pushable colliders need to be kinematics, not dynamics. We want for the object to be displaced by the avatar's animation, not by receiving forces from the character capsule.

@@ -34,6 +34,9 @@ def collision(modifier, layout, context):
row = col.row()
row.active = modifier.dynamic
row.prop(modifier, "start_asleep")
row = col.row()
row.active = modifier.dynamic
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Suggested change
row.active = modifier.dynamic

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