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178 changes: 89 additions & 89 deletions SDL/BaronCityOffice.sdl
Original file line number Diff line number Diff line change
@@ -1,90 +1,90 @@
# /*==LICENSE==*
#
# CyanWorlds.com Engine - MMOG client, server and tools
# Copyright (C) 2011 Cyan Worlds, Inc.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# Additional permissions under GNU GPL version 3 section 7
#
# If you modify this Program, or any covered work, by linking or
# combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
# NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
# JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
# (or a modified version of those libraries),
# containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
# PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
# JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
# licensors of this Program grant you additional
# permission to convey the resulting work. Corresponding Source for a
# non-source form of such a combination shall include the source code for
# the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
# /*==LICENSE==*
#
# CyanWorlds.com Engine - MMOG client, server and tools
# Copyright (C) 2011 Cyan Worlds, Inc.
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
#
# Additional permissions under GNU GPL version 3 section 7
#
# If you modify this Program, or any covered work, by linking or
# combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
# NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
# JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
# (or a modified version of those libraries),
# containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
# PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
# JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
# licensors of this Program grant you additional
# permission to convey the resulting work. Corresponding Source for a
# non-source form of such a combination shall include the source code for
# the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
# work.
#
# You can contact Cyan Worlds, Inc. by email legal@cyan.com
# or by snail mail at:
# Cyan Worlds, Inc.
# 14617 N Newport Hwy
# Mead, WA 99021
#
# *==LICENSE==*/
#==============================================================
# READ: When modifying an SDL record, do *not* modify the
# existing record. You must copy and paste a new version
# below the current one and make your changes there.
#==============================================================
#
# State Description Language for the BaronCityOffice
STATEDESC BaronCityOffice
{
VERSION 5
# Boolean variables
VAR BOOL tldnTreasureBook03Vis[1] DEFAULT=1 DEFAULTOPTION=VAULT
VAR BOOL tldnJourneyCloth03Vis[1] DEFAULT=1 DEFAULTOPTION=VAULT
VAR BOOL tldnRopeBridgeFromBCOVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL bcoGZMarkerVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
}
STATEDESC BaronCityOffice
{
VERSION 6
# Boolean variables
VAR BOOL tldnTreasureBook03Vis[1] DEFAULT=1 DEFAULTOPTION=VAULT
VAR BOOL tldnJourneyCloth03Vis[1] DEFAULT=1 DEFAULTOPTION=VAULT
VAR BOOL tldnRopeBridgeFromBCOVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL bcoGZMarkerVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL bcoChristmasVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
}
STATEDESC BaronCityOffice
{
VERSION 7
# Boolean variables
VAR BOOL tldnTreasureBook03Vis[1] DEFAULT=1 DEFAULTOPTION=VAULT
VAR BOOL tldnJourneyCloth03Vis[1] DEFAULT=1 DEFAULTOPTION=VAULT
VAR BOOL tldnRopeBridgeFromBCOVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL bcoGZMarkerVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL bcoGZBeamVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL bcoChristmasVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
}
#
# You can contact Cyan Worlds, Inc. by email legal@cyan.com
# or by snail mail at:
# Cyan Worlds, Inc.
# 14617 N Newport Hwy
# Mead, WA 99021
#
# *==LICENSE==*/
#==============================================================
# READ: When modifying an SDL record, do *not* modify the
# existing record. You must copy and paste a new version
# below the current one and make your changes there.
#==============================================================


#
# State Description Language for the BaronCityOffice

STATEDESC BaronCityOffice
{
VERSION 5

# Boolean variables
VAR BOOL tldnTreasureBook03Vis[1] DEFAULT=1 DEFAULTOPTION=VAULT
VAR BOOL tldnJourneyCloth03Vis[1] DEFAULT=1 DEFAULTOPTION=VAULT
VAR BOOL tldnRopeBridgeFromBCOVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL bcoGZMarkerVis[1] DEFAULT=0 DEFAULTOPTION=VAULT

}

STATEDESC BaronCityOffice
{
VERSION 6

# Boolean variables
VAR BOOL tldnTreasureBook03Vis[1] DEFAULT=1 DEFAULTOPTION=VAULT
VAR BOOL tldnJourneyCloth03Vis[1] DEFAULT=1 DEFAULTOPTION=VAULT
VAR BOOL tldnRopeBridgeFromBCOVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL bcoGZMarkerVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL bcoChristmasVis[1] DEFAULT=0 DEFAULTOPTION=VAULT

}


STATEDESC BaronCityOffice
{
VERSION 7

# Boolean variables
VAR BOOL tldnTreasureBook03Vis[1] DEFAULT=1 DEFAULTOPTION=VAULT
VAR BOOL tldnJourneyCloth03Vis[1] DEFAULT=1 DEFAULTOPTION=VAULT
VAR BOOL tldnRopeBridgeFromBCOVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL bcoGZMarkerVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL bcoGZBeamVis[1] DEFAULT=0 DEFAULTOPTION=VAULT
VAR BOOL bcoChristmasVis[1] DEFAULT=0 DEFAULTOPTION=VAULT

}
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