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The images get copied to the maps folder, but they do not get shown because each map contains a text file which stores information about each background
[Events]
//Background and Video events
Video,103,"vid.mp4"
0,0,"BG.jpg",0,0 #<------- this section is resposible.
//Break Periods
2,40756,42629
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Layer 4 (Overlay)
//Storyboard Sound Samples
the program should also be able to edit this part
The text was updated successfully, but these errors were encountered:
Solution that is going to be implomented:
Upon saving of the backgrounds a config file is also created it contains:
1.the name of the .osu file
2.the configuration that it had at this position:
[Events]
//Background and Video events
Video,103,"vid.mp4"
0,0,"BG.jpg",0,0 #<------- this section is resposible.
//Break Periods
2,40756,42629
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Layer 4 (Overlay)
//Storyboard Sound Samples
example of how config stores information:
some_map [easy]:
0,0,"BG.png",0,0
some_map [hard]:
0,0,"BG.jpg",0,0
etc...
Upon restoration the saves in the config will be applied to .osu file
The images get copied to the maps folder, but they do not get shown because each map contains a text file which stores information about each background
[Events]
//Background and Video events
Video,103,"vid.mp4"
0,0,"BG.jpg",0,0 #<------- this section is resposible.
//Break Periods
2,40756,42629
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Layer 4 (Overlay)
//Storyboard Sound Samples
the program should also be able to edit this part
The text was updated successfully, but these errors were encountered: