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Added TS2 gun sfx mod + clean-up #11

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  • Project version bumped to 0.2.8
  • Added "TS2 Gun SFX Mod" by DevilDwarf. This mod restores the original weapon sound effects from the console version of TS2. The Homefront port has slightly different weapon sounds compared to the console versions. This mod fixes that and restores the weapon sounds that players are used to hearing. The mod uses Xbox ADPCM decoder and player 0.2.3a (by Luigi Auriemma). The resulting pak is created under {homefront}/gamehf2/ts2_guns_sfx.pak
  • 7zip is now bundled in with the app. This is used for generating the ts2_gun_sfx.pak that is created by the TS2 Gun SFX Mod.
  • "install-thanks.txt" file has been updated to tell the user how they can acquire the source code for the two new bundled binaries: xbadpdec.exe and 7za.exe.
  • NeoTokyo patch folder renamed to "Patches", since it now holds all of our jdiff patch files (beyond NeoTokyo specific patches). Paths in ISS script updated to reflect this change.

Co-Authored-By: devildwarf 73285343+devildwarf@users.noreply.github.com

- Project version bumped to 0.2.8
- Added "TS2 Gun SFX Mod" by DevilDwarf. This mod restores the original weapon sound effects from the console version of TS2. The Homefront port has slightly different weapon sounds compared to the console versions. This mod fixes that and restores the weapon sounds that players are used to hearing. The mod uses Xbox ADPCM decoder and player 0.2.3a (by Luigi Auriemma). The resulting pak is created under {homefront}/gamehf2/ts2_guns_sfx.pak
- 7zip is now bundled in with the app. This is used for generating the ts2_gun_sfx.pak that is created by the TS2 Gun SFX Mod.
- "install-thanks.txt" file has been updated to tell the user how they can acquire the source code for the two new bundled binaries: xbadpdec.exe and 7za.exe.
- NeoTokyo patch folder renamed to "Patches", since it now holds all of our jdiff patch files (beyond NeoTokyo specific patches). Paths in ISS script updated to reflect this change.

Co-Authored-By: devildwarf <73285343+devildwarf@users.noreply.github.com>
@GoTeamScotch GoTeamScotch added the enhancement New feature or request label Jun 20, 2022
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Link: Discord conversation about this

The gun SFX likely does not load in its current state. As discovered, the version of CryEngine shipped in Homefront loads PAKs based on the PAK's filename, NOT its modified date.

It's probably time to rename all of the PAKs to better control load order.
Example:

  • ts2_100_redux.pak
  • ts2_110_neotokyo_fix.pak
  • ts2_150_gun_sfx.pak

We could use 3 (or 4?) digit numbers to indicate PAK load priority.

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