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RR3_Seize_the_Hump.rms
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RR3_Seize_the_Hump.rms
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/* ************************************ */
/* NC17v3_Seize_the_Hump */
/* ************************************ */
<PLAYER_SETUP>
grouped_by_team
<LAND_GENERATION>
base_terrain DESERT
create_player_lands
{
terrain_type GRASS
land_percent 11
base_size 10
set_zone_by_team
other_zone_avoidance_distance 14
bottom_border 2
top_border 2
left_border 2
right_border 2hc
}
create_land
{
terrain_type DIRT3
land_percent 70
base_size 8
base_elevation 3
other_zone_avoidance_distance 14
bottom_border 9
top_border 9
left_border 9
right_border 9
}
<TERRAIN_GENERATION>
create_terrain SHALLOW
{
base_terrain DESERT
land_percent 100
number_of_clumps 100
height_limits 0 0
spacing_to_other_terrain_types 1
}
create_terrain SHALLOW
{
base_terrain DESERT
land_percent 100
number_of_clumps 100
height_limits 0 0
spacing_to_other_terrain_types 1
}
create_terrain FOREST
{
base_terrain DIRT3
land_percent 5
number_of_clumps 12
clumping_factor 25
spacing_to_other_terrain_types 4
set_avoid_player_start_areas
set_scale_by_groups
}
create_terrain PINE_FOREST
{
base_terrain GRASS
land_percent 1
number_of_clumps 14
clumping_factor 20
spacing_to_other_terrain_types 2
set_avoid_player_start_areas
set_scale_by_groups
}
<OBJECTS_GENERATION>
create_object TOWN_CENTER
{
set_place_for_every_player
group_placement_radius 18
min_distance_to_players 0
max_distance_to_players 0
}
create_object VILLAGER
{
set_place_for_every_player
min_distance_to_players 6
max_distance_to_players 6
}
create_object SCOUT
{
number_of_objects 1
set_place_for_every_player
min_distance_to_players 7
max_distance_to_players 9
}
create_object SHEEP
{
set_place_for_every_player
set_loose_grouping
min_distance_to_players 3
max_distance_to_players 3
}
create_object SHEEP
{
number_of_objects 3
number_of_groups 1
set_loose_grouping
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 9
max_distance_to_players 10
}
create_object SHEEP
{
number_of_objects 2
number_of_groups 1
set_loose_grouping
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 14
max_distance_to_players 25
}
create_object SHEEP
{
number_of_objects 2
number_of_groups 1
set_loose_grouping
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 14
max_distance_to_players 25
}
create_object DEER
{
number_of_objects 4
number_of_groups 1
set_loose_grouping
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 11
max_distance_to_players 14
}
create_object BOAR
{
number_of_objects 1
number_of_groups 1
set_loose_grouping
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 11
max_distance_to_players 16
}
create_object BOAR
{
number_of_objects 1
number_of_groups 1
set_loose_grouping
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 11
max_distance_to_players 16
}
create_object DEER
{
terrain_to_place_on DIRT3
number_of_objects 3
number_of_groups 3
set_loose_grouping
set_gaia_object_only
set_scaling_to_map_size
temp_min_distance_group_placement 25
min_distance_group_placement 6
}
create_object GOLD
{
terrain_to_place_on DIRT3
number_of_objects 5
number_of_groups 6
group_placement_radius 2
set_tight_grouping
set_gaia_object_only
set_scaling_to_map_size
temp_min_distance_group_placement 16
min_distance_group_placement 7
}
create_object STONE
{
terrain_to_place_on DIRT3
number_of_objects 3
number_of_groups 5
group_placement_radius 2
set_tight_grouping
set_gaia_object_only
set_scaling_to_map_size
temp_min_distance_group_placement 18
min_distance_group_placement 7
}
create_object FORAGE
{
terrain_to_place_on DIRT3
number_of_objects 6
number_of_groups 3
group_placement_radius 3
set_tight_grouping
set_gaia_object_only
set_scaling_to_map_size
temp_min_distance_group_placement 25
min_distance_group_placement 7
}
create_object WOLF
{
terrain_to_place_on DIRT3
number_of_groups 2
number_of_objects 1
set_loose_grouping
set_scaling_to_map_size
set_gaia_object_only
temp_min_distance_group_placement 20
}
create_object PINETREE
{
number_of_objects 2
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 4
max_distance_to_players 5
min_distance_group_placement 2
}
create_object PINETREE
{
number_of_objects 3
set_gaia_object_only
set_place_for_every_player
min_distance_to_players 6
max_distance_to_players 8
min_distance_group_placement 2
}
create_object RELIC
{
terrain_to_place_on DIRT3
number_of_objects 5
temp_min_distance_group_placement 20
}
<ELEVATION_GENERATION>
create_elevation 5
{
base_terrain DIRT3
number_of_clumps 15
number_of_tiles 8000
set_scale_by_groups
set_scale_by_size
}
create_elevation 7
{
base_terrain DIRT3
number_of_clumps 5
number_of_tiles 3000
set_scale_by_groups
set_scale_by_size
}