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A habit tracker app which treats your goals like a Role Playing Game.
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archive add debug buttons back in, including +10 gems (@sabrecat)
common chore(grunt): Compile sprites
database_reports Merge remote-tracking branch 'remotes/Alys/eyewear1' into develop
keys/google Revert "refactor(iap): use env var for google IAP". orders are being
migrations feat(mystery): Migration
test djusted paths
website Merge branch 'food_tray_padding' of…
.bowerrc Removes custom bower directories
.buildpacks refactor(tasks) improve UI consistency
.gitignore Set it so compiled js and sprites are not ignored
.jshintrc Removed trailing comma from .jshintrc
.nodemonignore Corrected paths or nodemonignore
.travis.yml Merge branch 'develop' of into common-co… Restored changelog Update Updated for Docker
Dockerfile Update docker file chore(bailey): add bailey for group plans + perfect day achiev. Keep
Gruntfile.js Corrected gruntfile to use process.env.NODE_ENV
LICENSE chore(license): remove conflicting text (fixes #2596), and simply ref…
Procfile REmoved build process from procfile gut and add links to wiki documentation - everything in one… Update
Vagrantfile Removes custom bower directories
bower.json Merge branch 'develop' of into common-co…
config.json.example Moved and configured config.json to be in root of directory
karma.conf.js Corrected paths in karma conf
newrelic.js chore(newrelic): some newrelic code location experiments
package.json chore(server): small updates to better support recent nodejs buildpack
protractor.conf.js Test server port changed to 3001
register-handlers.js Corrected path for coverage running grunt is technically unnecessary
validate-commit-msg.js chore(changelog): change max commit message length back to 999 (sorry,
validate-commit-msg.spec.js chore(changelog): change max commit message length back to 999 (sorry,

HabitRPG Build Status Code Climate Bountysource Dependency Status

HabitRPG is an open source habit building program which treats your life like a Role Playing Game. Level up as you succeed, lose HP as you fail, earn money to buy weapons and armor.

We need more programmers! Your assistance will be greatly appreciated.

For an introduction to the technologies used and how the software is organised, refer to Contributing to HabitRPG - "Coders (Web & Mobile)" section.

To set up a local install of HabitRPG for development and testing, see Setting up HabitRPG locally, which contains instructions for Windows, *nix / Mac OS, and Vagrant.

Then read Guidance for Blacksmiths for additional instructions and useful tips.

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