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Habrador/README.md

Hi!

I'm Erik Nordeus. I'm an imagineer (creative engineer) who's designing mostly Unity and Blender projects. I have a master's degree in Mechanical Engineering from the Royal Institute of Technology (KTH) in Stockholm, Sweden, where I also live.

My goal with my open source projects is that the code should by as easy as possible for you to understand, so I love to comment it! I once wrote a book about a guy called Elon Musk, and I read somewhere that authors are the best at commenting code because they know how to explain complicated topics in a simple way. Thus I hope I will fulfill my promises!

Experiences

Programming languages: C# • Python • JavaScript • HTML • CSS • MATLAB • PHP • MySQL

Software: Visual StudioBlenderUnityKrita

FAQ

  • Are you related to the company Nordeus? No, my surname Nordeus is a family name. If you googled Nordeus before the Nordeus company was founded you could only find people with that name in Sweden, so I'm not sure how they got the name. But they follow me on Twitter! Kinda funny that both of us are into Unity.

THANK YOU...

...everyone who has used and contributed to my open source projects!

Pinned

  1. Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, me…

    C# 630 91

  2. A collection of programming patterns in Unity with examples when to use them. These are primarily from the book "Game Programming Patterns," but translated from C++ to C#

    C# 840 122

  3. Simulation of self-driving vehicles in Unity. This is also an implementation of the Hybrid A* pathfinding algorithm which is useful if you are interested in pathfinding for vehicles.

    C# 178 69

  4. Learn how to make realistic bullets with bullet drop in Unity

    C# 41 16

  5. Learn how to implement boat physics in Unity

    C# 34 23

  6. Implementations in Unity of the Ten Minute Physics YouTube channel. Instead if using Unity's built-in physics engine, you will learn how to make your own. This is useful if you want to simulate rop…

    C# 16 1

92 contributions in the last year

May Jun Jul Aug Sep Oct Nov Dec Jan Feb Mar Apr May Mon Wed Fri

Contribution activity

May 2022

Created 36 commits in 1 repository
Created 1 repository

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