Games AI Task 1: Create a Game & an AI bot
The inerplanetary enemies re-spawn wave after wave and the lone protector has to fire at them back, or at least ram them away.
←, →, Space.
Software & version:
Story/Gameplay: Stefan Doychev
2D Art: Plamen Petroff, Mihaela Komitova
Animation / Effects: Anton Slavov
Game Development: Stefan Doychev, Anton Slavov
Audio: Dimitar Atanassov
Very simple behavior tree
Not the bees - The mechanic is based on swarm tactics.
8-bit colours only – You are only allowed to choose and work with 8-bit colours for all your game assets.