Releases: Halbann/StockCombatAI
Releases · Halbann/StockCombatAI
KCS Beta v0.2.1
- Added an automatic check to throttle the ship down temporarily if a missile is being launched from an enclosed space.
- Changed throttle settings to a percentage.
- The overlay is now visible only while the AI is running on the active vessel.
- Renamed missile 'launch' settings to 'kick'. These settings refer to the short burn used to push the missile away from the ship after decoupling.
- Fixed a bug with the thrust-based control orientation that was causing some missiles to fire sideways.
- Fixed a bug that was causing multiple interceptors to fire at the same missile.
KCS Beta v0.2.0
- Added a smaller scanner based on the medium ore scanner.
- Added automatic support for horizontal missile launches via RCS.
- Missiles now point forward based on thrust direction.
- Support for docking ports and radial decouplers as weapon separators.
- Added a target prioritisation setting based on a mass range, only applies to targets within 2x max weapons range.
- Tech tree and cargo compatibility added to parts.
- Added a setting to toggle the automatic playing of animations on scanners.
- Added a 'Salvo Interval' setting to the ship controller for controlling the time between missile salvos.
- Added a setting to the ship controller to toggle evasion.
- Added a 'Forward Fire Throttle Limit' setting to the ship controller to limit the throttle while missiles are launching from the front of the ship. Zero by default.
- Added a setting for time between firework bursts.
- Support for angled thrusters in thrust calculations.
- Improved support for RCS missiles.
- Added savegame settings for gameplay preferences. Currently a retreat override and scanning range multiplers.
- Added missile settings:
- Launch delay.
- Launch duration.
- Launch throttle.
- Salvo spacing.
- Changed accuracy threshold for fireworks from a fixed angle to a multiple of the target radius.
- Ships will no longer move away from their target when below minimum range if their current weapon is a projectile.
- Ships will now ignore target intercept adjustments of less than a second.
- Ships now decide whether to withdraw north or south based on the position of enemy ships.
- RCS with throttle enabled now counts towards ship propulsion status.
- Renamed some settings for clarity.
- Hid unused settings.
- Changed the style of the ship labels in the overlay.
- Fixed a bug causing missile stacks to fire in the wrong order.
- Fixed object tracking info panels in part menu displaying 0.
- Fixed a ship movement bug caused by max weapon range exceeding lock range.
- Fixed a bug that was preventing the use of throttle hotkeys after turning off the AI.
- Fixed a bug that was preventing firer collision avoidance for missiles.
- Increased minimum value for firework burst spacing above 0.
- Fixed manual fire for rockets.
- Fixed AI integration with manual missile fire.
- Removed Phoenia.
- Sated the snow leopard.
KCS Beta v0.1.1
- Mostly fixed overlay visibility issues on the ground and after teleporting to space.
- Fixed missile control issues.
- Improved ship movement slightly.
- Tested to be working with 1.12.4.
Tip: If your ships don't seem to be moving, make sure that you've set the correct control point and control direction.
KCS Beta v0.1.0
Initial beta release of KCS.