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Releases: Halbann/StockCombatAI

KCS Beta v0.2.1

06 Jan 14:55
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  • Added an automatic check to throttle the ship down temporarily if a missile is being launched from an enclosed space.

  • Changed throttle settings to a percentage.
  • The overlay is now visible only while the AI is running on the active vessel.
  • Renamed missile 'launch' settings to 'kick'. These settings refer to the short burn used to push the missile away from the ship after decoupling.

  • Fixed a bug with the thrust-based control orientation that was causing some missiles to fire sideways.
  • Fixed a bug that was causing multiple interceptors to fire at the same missile.

KCS Beta v0.2.0

05 Jan 14:58
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  • Added a smaller scanner based on the medium ore scanner.
  • Added automatic support for horizontal missile launches via RCS.
  • Missiles now point forward based on thrust direction.
  • Support for docking ports and radial decouplers as weapon separators.
  • Added a target prioritisation setting based on a mass range, only applies to targets within 2x max weapons range.
  • Tech tree and cargo compatibility added to parts.
  • Added a setting to toggle the automatic playing of animations on scanners.
  • Added a 'Salvo Interval' setting to the ship controller for controlling the time between missile salvos.
  • Added a setting to the ship controller to toggle evasion.
  • Added a 'Forward Fire Throttle Limit' setting to the ship controller to limit the throttle while missiles are launching from the front of the ship. Zero by default.
  • Added a setting for time between firework bursts.
  • Support for angled thrusters in thrust calculations.
  • Improved support for RCS missiles.
  • Added savegame settings for gameplay preferences. Currently a retreat override and scanning range multiplers.
  • Added missile settings:
    • Launch delay.
    • Launch duration.
    • Launch throttle.
    • Salvo spacing.

  • Changed accuracy threshold for fireworks from a fixed angle to a multiple of the target radius.
  • Ships will no longer move away from their target when below minimum range if their current weapon is a projectile.
  • Ships will now ignore target intercept adjustments of less than a second.
  • Ships now decide whether to withdraw north or south based on the position of enemy ships.
  • RCS with throttle enabled now counts towards ship propulsion status.
  • Renamed some settings for clarity.
  • Hid unused settings.
  • Changed the style of the ship labels in the overlay.

  • Fixed a bug causing missile stacks to fire in the wrong order.
  • Fixed object tracking info panels in part menu displaying 0.
  • Fixed a ship movement bug caused by max weapon range exceeding lock range.
  • Fixed a bug that was preventing the use of throttle hotkeys after turning off the AI.
  • Fixed a bug that was preventing firer collision avoidance for missiles.
  • Increased minimum value for firework burst spacing above 0.
  • Fixed manual fire for rockets.
  • Fixed AI integration with manual missile fire.
  • Removed Phoenia.
  • Sated the snow leopard.

KCS Beta v0.1.1

23 Nov 20:54
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  • Mostly fixed overlay visibility issues on the ground and after teleporting to space.
  • Fixed missile control issues.
  • Improved ship movement slightly.
  • Tested to be working with 1.12.4.

Tip: If your ships don't seem to be moving, make sure that you've set the correct control point and control direction.

KCS Beta v0.1.0

21 Nov 17:38
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Initial beta release of KCS.