You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Three new script functions were added to support it:
llStartObjectAnimation()
llStopObjectAnimation()
llGetObjectAnimationNames()
Omitted though, is the ability for scripts to turn animesh on or off for an object. This could perhaps be done as a Halcyon improvement through a new function or through new prim params?
The text was updated successfully, but these errors were encountered:
You might have a look at current upstream OpenSim since in very recent commits it has support for Animesh. It's not going to be trivial to add to Halcyon since the concept of an agent vs. ScenePresence are pretty different. In addition to the functions there are new CAPS added and login changes to indicate support for it.
Animesh is now released in Second Life, and so Halcyon should add support for it.
General information on Animesh is here: http://wiki.secondlife.com/wiki/Animesh_User_Guide
Three new script functions were added to support it:
llStartObjectAnimation()
llStopObjectAnimation()
llGetObjectAnimationNames()
Omitted though, is the ability for scripts to turn animesh on or off for an object. This could perhaps be done as a Halcyon improvement through a new function or through new prim params?
The text was updated successfully, but these errors were encountered: