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Rando: Shuffle 100 Gold Skulltula Reward #1944
Rando: Shuffle 100 Gold Skulltula Reward #1944
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…into hundred_spider_shuffle
Looks like this is using a mismatched revision of libultraship. |
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Overall this is looking great! Since there's an important altar text hint in there that doesn't have french translation yet, i think we should hold off on merging until that happens.
I also left a comment with a question about playing sans tokensanity
hintTable[GANON_BK_SKULLTULA_HINT] = HintText::GanonsBossKey({ | ||
// obscure text | ||
Text { "And the %revil one%w's key will be&provided by the cursed rich man&once %r100 Gold Skulltula Tokens%w&are retrieved.", | ||
/*french*/ HINT_TEXT_NEEDS_TRANSLATION_FR, |
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Thanks! PRed on their branch :)
lilDavid#6
@@ -798,6 +798,15 @@ void GenerateItemPool() { | |||
AddItemToMainPool(GOLD_SKULLTULA_TOKEN, 100); | |||
} | |||
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if (Shuffle100GSReward) { | |||
if (ItemPoolValue.Is(ITEMPOOL_PLENTIFUL)) { | |||
AddItemToPool(PendingJunkPool, GOLD_SKULLTULA_TOKEN, 10); |
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how does this work with tokensanity off? (i wouldn't expect many people to play with 100 skull reward and tokensanity off but it's possible)
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I completely forgot about tokensanity. I'll update this to check for it.
After collecting all 100 Golden Skull Tokens, the cursed rich man in the House of Skulltula will give you a random item, and an extra Huge Rupee will be shuffled into the pool. The man will still give you Huge Rupees if you talk to him multiple times. Logic and an "always" hint are included.
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