Fix: SFX only save authentic sequence cvars #2216
Merged
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The randomize all/reset all buttons in the SFX editor would save custom sequence names to CVars (specifically the first BGM, and all fanfares). This does not have an immediate impact on the game, but I'm not sure if certain characters in a sequence name could cause the json to get corrupted.
This PR prevents non-authentic sequence names from getting save to the json.
Here is an example of what the shipofharkinian.json would look like:
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