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make greg bridge more greg #2532

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merged 4 commits into from
Feb 24, 2023

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briaguya-ai
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@briaguya-ai briaguya-ai commented Feb 24, 2023

@@ -1035,6 +1037,15 @@ void ApplyOrResetCustomGfxPatches(bool manualChange = true) {
PATCH_GFX(gNintendo64LogoDL, "Title_N64LogoYellow2", n64LogoYellow.changedCvar, 82, gsDPSetEnvColor(color.r, color.g, color.b, 128));
}

// Greg Bridge
if (Randomizer_GetSettingValue(RSK_RAINBOW_BRIDGE) == RO_BRIDGE_GREG) {
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Main drawback of putting it here is this will run either the unpatch or the patch every frame which isn't super great. Not sure I can think of a better way to handle it right now though

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yeah, i spent a while trying to think of a good spot for it, i kind of figured here works because it's where we're doing a ton of other patching

@RaelCappra
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Should this match the color Greg is set to in the cosmetics editor?

@briaguya-ai
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@RaelCappra not a bad idea, i'll try that out real quick

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LGTM

@briaguya-ai briaguya-ai merged commit fef230b into HarbourMasters:develop Feb 24, 2023
@briaguya-ai briaguya-ai deleted the greg-bridge-cosmetic branch March 1, 2023 08:05
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3 participants