Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix: Mido softlocking textbox and blocking pathway when Link has Kokiri Emerald #2653

Merged
merged 1 commit into from
Apr 1, 2023

Conversation

Archez
Copy link
Contributor

@Archez Archez commented Mar 30, 2023

Mido looks for Kokiri Emerald to decide if he should block the pathway and talk to you about the Deku Tree being dead. After the changes to make Mido prefer prompting for sword and shield for dungeon entrance rando, the text for talking about the tree being dead would never run, causing him to stay in the way.

This updates all the Kokiri emerald checks to account for randomizer and check for the randomizerInf flag for deku completion instead. I also restored the dead tree text ID, but still preserving the sword and shield check to happen first. Clearing the deku tree will also mark the flag for talking to Mido about the dead tree.

So now having or not having Kokiri emerald should not change how Mido acts. Sword and Shield check still has the highest priority, and the deku tree clear flag is used instead.

Build Artifacts

@briaguya-ai briaguya-ai merged commit 0c43fe7 into HarbourMasters:develop-khan Apr 1, 2023
@Archez Archez deleted the fix-mido-again branch April 1, 2023 06:01
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

2 participants