Fix: Boss clear logic and add projectile-less Bongo logic trick #2677
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Looking at the logic for boss clears, Barinade was missing a sword/stick check, and Bongo was missing a projectile weapon check. I looked over the rest of the bosses and they seemed fine (ignoring that adult bosses did not have a stick check, but I think that is intended given how much health adult bosses have).
These probably were never a problem in that past for glitchless settings, but with Boss room shuffle, its possible that a previous exit check did not require something needed for the bosses.
The Bongo check in N64 rando has an accompanying logic option to bypass the need for projectiles (using precise sword slashes). This logic option has been added on the 3ds side for posterity and will be available once logic tricks are implemented on our end.
This is a porting of what I did on the 3ds repo here gamestabled/OoT3D_Randomizer#664
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