Fix: soh otr asset building not detecting textures on windows #2702
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The process for detecting custom textures was stripping of the format and extension, but storing them as pointers instead of the string value itself. In the if condition this was making the comparisons against
extension
andformat
fail on windows (not sure why it was fine for mac/linux.I changed them to just be const strings now and soh.otr is building correctly on windows.
Also made sure we are deleting the old soh.otr when re-running asset extraction.
Build Artifacts