-
Notifications
You must be signed in to change notification settings - Fork 474
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
ShadowTag (7.0.1) #2825
ShadowTag (7.0.1) #2825
Conversation
Spawn Code in mods.cpp Category Change for Clear Room Exclusion Kill Actor if Mode is Disabled
Update to 7.0.1
Update to 7.0.1
… firing on quick room changes like falling to B1 in Tree and Lost Woods loading triggers.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
overall this looks great! couple little naming/flow suggestions. one question about behavior, but this looks super close to ready!
if (!CVarGetInteger("gShadowTag", 0)) { | ||
Actor_Kill(&this->actor); |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
so is the idea here that after turning off shadow tag you need to hit the wallmaster once (or wait for it to return to the ceiling) before it'll go away?
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Exactly, instead of interrupting the execution process, just let it finish out the last process and kill it. (or change rooms/scene)
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Updated namings
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Wallmaster follows link everywhere
Added ShadowTag Checkbox to Extra Modes
Spawn Code in mods.cpp
Category Change for Clear Room Exclusion
Kill Actor if Mode is Disabled
Build Artifacts