RANDO: Fix logic with OGC and mixed entrance pools #2830
Merged
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Adds a
GANONS_CASTLE_LEDGE
area and aBuiltRainbowBridge
logic var. Added an event toGANONS_CASTLE_GROUNDS
that setsBuiltRainbowBridge
to true. Adds Entrances forGANONS_CASTLE_LEDGE
toGANONS_CASTLE_GROUNDS
whenIsAdult
andBuiltRainbowBridge
(or the glitched logic that lets you skip the rainbow bridge) are true,HYRULE_CASTLE_GROUNDS
whenIsChild
is true, andGANONS_CASTLE_ENTRYWAY
When IsAdult is true (if child entersGANONS_CASTLE_LEDGE
in game they are inHYRULE_CASTLE_GROUNDS
and thus cannot go back into GANONS_CASTLE_ENTRYWAY). Adds Entrance forGANONS_CASTLE_GROUNDS
toGANONS_CASTLE_LEDGE
whenBuiltRainbowBridge
is true, or when the glitched logic that lets you skip the Rainbow Bridge is true.If I'm understanding this correctly, this is also an issue upstream: gamestabled/OoT3D_Randomizer#673
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