Fix: Own Dungeon items using vanilla GI in suffled boss rooms #2859
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When Own Dungeon items are set, we use vanilla GI values instead of the rando equivalent since the vanilla item give behavior can be used. This breaks when boss rooms are shuffled, causing keys/maps/compasses assigned to boss heart containers to apply to the wrong dungeon.
To address this, I've added a check on Own Dungeon item to also check that boss rooms aren't shuffled. Otherwise the rando GI will be used instead. e.g.
vanilla = if Own Dungeon && Boss Shuffle off
Build Artifacts