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Add Scene Specific Checks to Dirt Path Fixes #2907
Add Scene Specific Checks to Dirt Path Fixes #2907
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not the biggest fan of UpdateDirtPathFixState
and gSceneSpecificDirtPathFix
as names but nothing good is coming to mind so i don't want to let that block this
Yeah, if anyone has any better names, I'm all for it. haha. Just went with what I thought would be easyish to understand what it was doing. And stole the other one from Proxy haha. |
my issue with i know that's because changing as for |
I think the CVAR used in LUS is probably the issue here but more annoying to change. CVAR in LUS should be |
@garrettjoecox i like that plan, want to make an issue to update the LUS cvar so we can have decent names in sulu? |
Want me to go ahead and change all that on my side, now? Or wait? |
I think there's some stuff in flight with LUS so probably we stick with the weird names for now and change for sulu, I'll differ to Bria though |
yeah, let's get this one in as-is for spock and worry about names when we can change things everywhere |
This makes it to where it only activates in the specific scenes with paths. (Hyrule Field, Hyrule Castle, and Kokiri Forest)
It will then be disabled in any other scenes, so that other decals, like scrub shadows, are not affected.
Moved from develop PR #2903 to develop-spock
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