Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Update libultraship (OpenGL window position fix) #3113

Merged
merged 1 commit into from
Aug 13, 2023

Conversation

Spodi
Copy link
Contributor

@Spodi Spodi commented Aug 11, 2023

  • Fixed window pos not restored with OpenGL
  • Fixed fullscreen in OpenGL (again)
    Fixes going full screen on the next monitor when the game was on the second half of the screen.
  • Set Fullscreen state only when call succeeds
    Also some logging so we hopefully know why it failed.
  • Consistent behavior for getting monitor
    SDL always gets the monitor at the middle of the window. Now DXGI does too. Also only resets the position if there is no pixel of the window on any screen.
  • also get current monitor on resize (DirectX)

Build Artifacts

Copy link
Contributor

@briaguya-ai briaguya-ai left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

:shipit:

@leggettc18 leggettc18 merged commit fafd35c into HarbourMasters:develop-sulu Aug 13, 2023
8 checks passed
@Spodi Spodi deleted the bump-LUS-sulu branch October 3, 2023 09:32
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

4 participants