This is a C++ based 3D game engine targeted for Windows.
- Microsoft Visual Studio 2015 (sorry, will port to gcc later)
- Clone the repository
- Open
YAGE.sln
file with visual studio - Install missing dependancies:
Tools > Nuget Package Manager > Package Manager Console
- Type this into the the console:
Update-Package -Reinstall
- Edit
main.cpp
and play with the game code - Run the default startup project
F10
If you are viewing this on Github, you can find our documentation here: http://harrygogonis.github.io/YAGE
Control | Action |
---|---|
W | Moves the camera forward. |
S | Moves the camera backward. |
A | Moves the camera left. |
D | Moves the camera right. |
E | Moves the camera up. |
Q | Moves the camera down. |
Mouse Scroll DOWN | Zooms the camera out (raises FOV). |
Mouse Scroll UP | Zooms the camera in (lowers FOV). |
Mouse DRAG | Rotates the camera around |
- Lighting system (Ambient, Point, Directional, Spotlight)
- Physics system (using bullet physics)
- Diffuse mapping
- Normal mapping
- Specular mapping
- Import scenes via .fbx, .obj, and more
- Game object builder
- Dynamic shadows
- Particle system
- Significant frame drop after ~500k polygons
- Shadows only supported w/ one directional light
- Animation
- Text rendering
- Harry Gogonis @harrygogonis
- Dylan Richardson @goozie001