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actionsObserve.js
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actionsObserve.js
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const Room = require("./roomHelpers.js"), Food = require("./foodHelpers.js"), Map = require("./maps.js");
const self = module.exports = {
Find: function(gameData, currentRoom, actingUser, action) {
const roomNo = (action.placeNum < 0 ? currentRoom : (action.placeNum - 1));
const itemToFind = action.object, itemName = Food.GetFoodDisplayNameFromAction(action);
if(action.all) { // search every room
let found = self.FindInRoom(gameData.map, roomNo, itemToFind); // start with your room
if(found !== null) {
gameData.discordHelper.SayColor(actingUser.color, `${actingUser.nick} looked for ${itemName} and found one at ${found} in Room ${roomNo + 1}!`);
return;
}
for(let i = 0; i < gameData.map.rooms.length; i++) {
if(i === roomNo) { continue; } // don't search your room again!
found = self.FindInRoom(gameData.map, i, itemToFind);
if(found !== null) {
gameData.discordHelper.SayColor(actingUser.color, `${actingUser.nick} looked for ${itemName} and found one at ${found} in Room ${i + 1}!`);
return;
}
}
gameData.discordHelper.SayM(`${actingUser.nick} looked everywhere for ${itemName}, but found none! Check a dispenser!`);
} else {
const found = self.FindInRoom(gameData.map, roomNo, itemToFind);
if(found === null) {
gameData.discordHelper.SayM(`${actingUser.nick} looked for ${itemName} in Room ${roomNo + 1}, but found none! Check another room or a dispenser!`);
} else {
gameData.discordHelper.SayColor(actingUser.color, `${actingUser.nick} looked for ${itemName} in Room ${roomNo + 1} and found one at ${found}!`);
}
}
},
FindInRoom: function(map, roomNo, obj) {
const roomItems = Room.GetObjectsInRoom(map, roomNo);
let lastItemType = "", typeIter = 1;
for(let i = 0; i < roomItems.length; i++) {
const item = roomItems[i];
if(item.contents === undefined) { continue; }
if(item.type !== lastItemType) {
lastItemType = item.type;
typeIter = 1;
}
for(let j = 0; j < item.contents.length; j++) {
const food = item.contents[j];
if(food.type === obj) {
if(item.type === "floor") { return "the floor"; }
return `${Food.FormatPlaceName(item.type, true)} ${typeIter}`;
}
}
typeIter += 1;
}
return null;
},
Holding: function(gameData, actingUser) {
gameData.discordHelper.SayColor(actingUser.color, `${actingUser.nick} is currently holding ${actingUser.holding === null ? "nothing" : Food.GetFoodDisplayNameFromObj(actingUser.holding)}.`);
},
Who: function(gameData, currentRoom, actingUser, actingUserID, placeNum) {
if(placeNum < 0) { placeNum = currentRoom + 1; }
const internalRoomNum = placeNum - 1;
const playersInRoom = [];
let isInRoom = false;
for(let i = 0; i < gameData.players.length; i++) {
const playerId = gameData.players[i];
const playerInfo = gameData.playerDetails[playerId];
if(playerInfo.room === internalRoomNum) {
if(playerId === actingUserID) {
isInRoom = true;
} else {
playersInRoom.push(playerInfo.nick);
}
}
}
if(playersInRoom.length === 0) {
if(isInRoom) {
gameData.discordHelper.SayColor(actingUser.color, `${actingUser.nick} looked for people in Room ${placeNum}, and they're the only one in there!`);
} else {
gameData.discordHelper.SayColor(actingUser.color, `${actingUser.nick} looked for people in Room ${placeNum}, and there's no one there!`);
}
} else {
let res = `${actingUser.nick} looked for people in Room ${placeNum}, and found `;
if(playersInRoom.length === 1) {
res += playersInRoom[0];
} else if(playersInRoom.length === 2) {
res += `${playersInRoom[0]} and ${playersInRoom[1]}`;
} else {
for(let i = 0; i < playersInRoom.length; i++) {
if(i === (playersInRoom.length - 1)) {
res += `and ${playersInRoom[i]}`;
} else {
res += `${playersInRoom[i]}, `;
}
}
}
res += isInRoom ? ", in addition to themselves." : ".";
gameData.discordHelper.SayColor(actingUser.color, res);
}
},
What: function(gameData, actingUser, food) {
gameData.discordHelper.SayColor(actingUser.color, Food.GetRecipeNameAndHowMake(actingUser.nick, food));
},
Look: function(gameData, currentRoom, actingUser, action) {
if(action.around) { return self.LookAround(gameData, currentRoom, actingUser, action.placeNum); }
const relevantPlaces = Room.GetObjectsOfTypeInRoom(gameData.map, currentRoom, action.place);
const specificPlace = Food.FormatPlaceName(action.place, true);
if(relevantPlaces.length === 0) {
gameData.discordHelper.SayM(`${actingUser.nick} looked for ${specificPlace}s, but couldn't find any in their room!`);
return;
}
if(action.placeNum > 0) {
const chosenPlace = relevantPlaces[action.placeNum - 1];
if(chosenPlace === undefined) {
gameData.discordHelper.SayM(`${actingUser.nick} tried to look at ${specificPlace} ${action.placeNum}, but there are only ${relevantPlaces.length} of those!`);
return;
}
gameData.discordHelper.SayP(`${actingUser.nick} looked at ${specificPlace} ${action.placeNum} in Room ${currentRoom + 1}: ${Room.GetInspectionString(chosenPlace, action.placeNum, true)}`);
} else if(relevantPlaces.length === 1) {
const chosenPlace = relevantPlaces[0];
gameData.discordHelper.SayP(`${actingUser.nick} looked at the ${specificPlace} in Room ${currentRoom + 1}: ${Room.GetInspectionString(chosenPlace, 0, true)}`);
} else {
let fullStr = `${actingUser.nick} looked at the ${specificPlace}s in Room ${currentRoom + 1}:`;
for(let i = 0; i < relevantPlaces.length; i++) {
const chosenPlace = relevantPlaces[i];
fullStr += `\n+ ${Room.GetInspectionString(chosenPlace, i + 1, false)}`;
}
gameData.discordHelper.SayP(fullStr);
}
},
LookAround: function(gameData, currentRoom, actingUser, placeNum) {
if(placeNum < 0) { placeNum = currentRoom + 1; }
const relevantPlaces = Room.GetObjectsInRoom(gameData.map, placeNum - 1);
if(relevantPlaces.length === 0) {
gameData.discordHelper.SayM(`${actingUser.nick} looked around Room ${placeNum}, but it's empty!`);
return;
}
let fullStr = `${actingUser.nick} looked around Room ${placeNum}:`;
let lastItemType = "", typeIter = 1;
for(let i = 0; i < relevantPlaces.length; i++) {
const chosenPlace = relevantPlaces[i];
if(chosenPlace.type !== lastItemType) {
lastItemType = chosenPlace.type;
typeIter = 1;
}
fullStr += `\n+ ${Room.GetInspectionString(chosenPlace, typeIter, false)}`;
typeIter += 1;
}
if(gameData.map.gimmick !== null && gameData.map.gimmick.isAnimalGimmick) {
fullStr += gameData.map.gimmick.GetAnimalsString(currentRoom);
}
gameData.discordHelper.SayP(fullStr);
},
Level: function(gameData) {
const roomsArray = [];
for(const playerId in gameData.playerDetails) {
const player = gameData.playerDetails[playerId];
const playerRoom = player.room;
if(roomsArray[playerRoom] === undefined) { roomsArray[playerRoom] = []; }
roomsArray[playerRoom].push(player.nick);
}
let informationStr = `You are on the map "${gameData.map.name}!" You have ${Map.FormatTime(gameData.endingTime - gameData.secondsPlayed, 1)} remaining!
${gameData.map.img}\n`;
for(let i = 0; i < roomsArray.length; i++) {
const peopleInRoom = roomsArray[i];
let peopleName = "";
if(peopleInRoom === undefined) { continue; }
else if(peopleInRoom.length === 1) { peopleName = peopleInRoom[0]; }
else if(peopleInRoom.length === 2) { peopleName = `${peopleInRoom[0]} and ${peopleInRoom[1]}`; }
else {
const lastElement = peopleInRoom.splice(-1, 1)[0];
peopleName = `${peopleInRoom.join(", ")}, and ${lastElement}`;
}
informationStr += `+ ${peopleName} ${peopleInRoom.length <= 1 ? "is" : "are"} in Room ${i + 1}.\n`;
}
gameData.discordHelper.SayP(informationStr);
},
Orders: function(gameData) {
if(gameData.orders.length === 0) {
gameData.discordHelper.SayF("There are no active orders right now.");
return;
}
const orders = [];
for(let i = 0; i < gameData.orders.length; i++) {
const order = gameData.orders[i];
orders.push(`- ${Food.GetFoodDisplayNameFromObj(order)} for ${order.score}`);
}
gameData.discordHelper.SayF(`Current Orders are:\n${orders.join("\n")}`);
}
};