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Deprecate
FlxPoint.angleBetween
and make angles consistent (#2482)
* FlxAssert pointsEqual, pointsNotEqual, arraysNotEqual * use FlxVector in FlxPath.calculateVelocity * FlxAngle.angleFromOrigin * deprecate angleBetween * use FlxAngle helper whenever possible * use helper * flxpath, 0 degrees = up * adjust vertical/horizontal only angles from FlxPath * adds FlxDirectionFlags.degrees and radians * add degree/radian helpers
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