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DragonBones animation format support maybe #163

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Beeblerox opened this issue Nov 15, 2012 · 7 comments
Closed

DragonBones animation format support maybe #163

Beeblerox opened this issue Nov 15, 2012 · 7 comments

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@Beeblerox
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http://dragonbones.github.com/#e=0

@gamedevsam
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This would be huge!

I've been following Spriter (http://www.brashmonkey.com/index.htm) because of the performance and utility of paper doll animation (or 2D bone based animation). But progress has been pretty slow regarding their documentation and animated object loading APIs. There's a port for haxe (http://lib.haxe.org/p/HxSpriter), but it doesn't support bones or texture atlases yet.

I hadn't heard of this before, I'll be checking it out. Thanks!

@goshki
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goshki commented Nov 15, 2012

I've seen their demos and it's pretty impressive (the mouse-aiming demo) although the performance in a stress-test demo was not jaw-dropping.

But I don't fully understand the creation process. I hope it's not limited to Flash IDE only.

@Beeblerox
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@crazysam maybe I should try to improve HxSpriter later
@goshki It's Flash IDE only, as I understood

@gamedevsam
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@Beeblerox I wouldn't bother until the AS3 implementation supports bones: http://www.brashmonkey.com/forum/viewtopic.php?f=3&t=532

@treydb
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treydb commented Jun 24, 2013

Hey folks, @SlavaRa ported dragonbones to haxe and nme: https://github.com/SlavaRa/dragonboneshx3
It doesn't seem to support frame based animation, just classic tweens. Is anyone still interested in seeing this work alongside HaxeFlixel? I personally think it would be incredible!

@Beeblerox
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@treydb and @SlavaRa added this issue SlavaRa/haxelib-dragonbones#8 :)

@Gama11
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Gama11 commented Mar 9, 2014

This should probably be implemented as an addon: HaxeFlixel/flixel-addons#52

@Gama11 Gama11 closed this as completed Mar 9, 2014
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