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Uint8Array.hx
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Uint8Array.hx
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/*
* Copyright (C)2005-2017 Haxe Foundation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
package js.html.compat;
#if !nodejs
import js.Lib.nativeThis;
@:ifFeature("js.html.Uint8Array.*")
class Uint8Array {
static var BYTES_PER_ELEMENT = 1;
static function _new( ?arg1 : Dynamic, ?offset : Int, ?length : Int ) : Dynamic {
var arr;
if( untyped __typeof__(arg1) == 'number' ) {
arr = new Array();
for( i in 0...arg1 )
arr[i] = 0;
untyped {
arr.byteLength = arr.length;
arr.byteOffset = 0;
arr.buffer = new ArrayBuffer(arr);
}
} else if( Std.is(arg1,ArrayBuffer) ) {
var buffer : ArrayBuffer = arg1;
if( offset == null ) offset = 0;
if( length == null ) length = buffer.byteLength - offset;
if( offset == 0 )
arr = cast @:privateAccess buffer.a;
else
// here we are losing the fact that we should reference the same data,
// but I don't see another way to have this behaviour while keeping [] access
arr = cast @:privateAccess buffer.a.slice(offset, offset+length);
untyped {
arr.byteLength = arr.length;
arr.byteOffset = offset;
arr.buffer = buffer;
}
} else if( Std.is(arg1, Array) ) {
arr = (arg1 : Array<Int>).copy();
untyped {
arr.byteLength = arr.length;
arr.byteOffset = 0;
arr.buffer = new ArrayBuffer(arr);
}
} else
throw "TODO "+arg1;
untyped {
arr.subarray = _subarray;
arr.set = _set;
}
return arr;
}
static function _set( ?arg : Dynamic, ?offset : Int ) {
if( Std.is(arg.buffer,ArrayBuffer) ) {
var a : Array<Int> = arg;
if( arg.byteLength + offset > nativeThis.byteLength )
throw "set() outside of range";
for( i in 0...arg.byteLength )
nativeThis[i + offset] = a[i];
} else if( Std.is(arg,Array) ) {
var a : Array<Int> = arg;
if( a.length + offset > nativeThis.byteLength )
throw "set() outside of range";
for( i in 0...a.length )
nativeThis[i + offset] = a[i];
} else
throw "TODO";
}
static function _subarray( start : Int, ?end : Int ) {
var a = _new(nativeThis.slice(start,end));
a.byteOffset = start;
return a;
}
static function __init__() {
untyped __js__("var Uint8Array = {0} || {1}", js.Lib.global.Uint8Array, _new);
}
}
#end