Skip to content

laser goes brrrt

Compare
Choose a tag to compare
@HbmMods HbmMods released this 13 Jul 22:54
· 3029 commits to master since this release

Added:

  • Soyuz launcher core
    • Allows you to finally assemble a soyuz launch platform
  • Diamond crystals
    • For crystallizer recipes from diamond ore or diamond gravel
  • Silk touch ability for tools
    • For all high-end tools and even cobalt
  • More crystallizer utility recipes
  • Added animation API
    • A few weapons now have proper animations
    • More will receive firing and reload animations in the future
  • Vaporizer ammo
    • Short-range flamethrower ammo with high spread and high damage
  • Laser miner
    • It's like a quarry but with more fancy lights
  • Added more machine upgrades, all for the mining laser
  • Added schraranium
    • Will replace schrabidium as the output in the schrabTrans
    • Yields less schrabidium
    • Your opinion doesn't matter
  • Balefire bomb
    • Oh dear
  • Balefire egg
    • Comes with a whopping 10,000RAD/s
    • Yes there's easy ways to survive this, I tested it
  • Added an explosion animation for Tom
  • Smashing hammer
  • Added energy API
    • Currently only the battery API is implemented
    • To use, copy the class with the same path into your project and implement a battery item using the IBatteryItem interface
  • Quattro
    • Quad-barrel rocket launcher that uses player-guided rockets
    • Comes with actual animations (wow)
  • Mining charge
    • Like the explosive charge but does no damage to mobs and drops all blocks
  • More capes!

Changed:

  • The scaffold struct block now has a higher contrast to make it easier to tell apart in holograms
  • Rebalanced the asteroid miner
  • Updated russian localization
  • Updated super conducting magnet block texture
  • Changed textures for upgrades and upgrade slots
  • Updated copper and titanium item textures
  • Rebalanced poisonous mud centrifuge output
  • Watz powerplant parts are now generally cheaper
  • Reverted change that multiple euph rods are needed for a nugget
  • Removed unused rubble textures
  • Updated SchrabTrans, it now uses the better machine base code, a new sound and a fixed progress bar
  • Batteries no longer use metadata to display the charge state
  • Creative tabs will now list batteries twice, being both full and empty
  • Updated diamond gravel tooltip text (important!)
  • Rebalanced the B92 recipe
  • The custom missile launcher GUIs have been cleaned up, slots have been added for extra clarity on how missiles are refueled
  • The ore acidizer now has a large model
  • Cladding can now be applied to armor pieces that already have cladding, given that it's a lower level than the one you are currently using
  • Changed recipe for Balefire Shells
  • Halved the rad resistance numbers of schrab armor pieces

Fixed:

  • Cleaned up some crappy code
  • Fixed the alt deco block not having a tile entity mapping
  • Fixed depth mask for laser beams
  • Fixed ability swords being considered tools
  • Fixed critical issue that could lead to crashes or world corruption where euph quad rods are labeled as "fuel" despite clearly not being fuel
  • Fixed radiation rising above 2500 in creative mode
  • Fixed dud referring to the bomb as a "baleflare"
  • Fixed mines and broadcasters having wrong spawn conditions, making them much much rarer than they should be