Releases
1.0.27X3564
Added:
Soyuz launcher core
Allows you to finally assemble a soyuz launch platform
Diamond crystals
For crystallizer recipes from diamond ore or diamond gravel
Silk touch ability for tools
For all high-end tools and even cobalt
More crystallizer utility recipes
Added animation API
A few weapons now have proper animations
More will receive firing and reload animations in the future
Vaporizer ammo
Short-range flamethrower ammo with high spread and high damage
Laser miner
It's like a quarry but with more fancy lights
Added more machine upgrades, all for the mining laser
Added schraranium
Will replace schrabidium as the output in the schrabTrans
Yields less schrabidium
Your opinion doesn't matter
Balefire bomb
Balefire egg
Comes with a whopping 10,000RAD/s
Yes there's easy ways to survive this, I tested it
Added an explosion animation for Tom
Smashing hammer
Added energy API
Currently only the battery API is implemented
To use, copy the class with the same path into your project and implement a battery item using the IBatteryItem interface
Quattro
Quad-barrel rocket launcher that uses player-guided rockets
Comes with actual animations (wow)
Mining charge
Like the explosive charge but does no damage to mobs and drops all blocks
More capes!
Changed:
The scaffold struct block now has a higher contrast to make it easier to tell apart in holograms
Rebalanced the asteroid miner
Updated russian localization
Updated super conducting magnet block texture
Changed textures for upgrades and upgrade slots
Updated copper and titanium item textures
Rebalanced poisonous mud centrifuge output
Watz powerplant parts are now generally cheaper
Reverted change that multiple euph rods are needed for a nugget
Removed unused rubble textures
Updated SchrabTrans, it now uses the better machine base code, a new sound and a fixed progress bar
Batteries no longer use metadata to display the charge state
Creative tabs will now list batteries twice, being both full and empty
Updated diamond gravel tooltip text (important!)
Rebalanced the B92 recipe
The custom missile launcher GUIs have been cleaned up, slots have been added for extra clarity on how missiles are refueled
The ore acidizer now has a large model
Cladding can now be applied to armor pieces that already have cladding, given that it's a lower level than the one you are currently using
Changed recipe for Balefire Shells
Halved the rad resistance numbers of schrab armor pieces
Fixed:
Cleaned up some crappy code
Fixed the alt deco block not having a tile entity mapping
Fixed depth mask for laser beams
Fixed ability swords being considered tools
Fixed critical issue that could lead to crashes or world corruption where euph quad rods are labeled as "fuel" despite clearly not being fuel
Fixed radiation rising above 2500 in creative mode
Fixed dud referring to the bomb as a "baleflare"
Fixed mines and broadcasters having wrong spawn conditions, making them much much rarer than they should be
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