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assembler goes brrrrt

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@HbmMods HbmMods released this 09 Aug 19:29
· 2967 commits to master since this release

Added:

  • Semtex
    • A powerful explosive item which replaces TNT in many recipes
    • Edible
  • Rod of discord
    • Allows for instant teleportation
    • I added it only for a dick joke
  • DeshReady blend
    • A variation of desh blend that lets you make desh without a chemical plant

Changed:

  • Updated russian localization
  • The geiger counter now also displays the player's rad resistance, the output has color formatting and looks generally more pleasing
  • The assembler will now in/output into any container, not just hoppers, chests or crates
  • The assembler recipe system has been reworked. NEI handlers are now more clean and show ore dict items, all recipes can be configured in a JSON file (hbmAssembler.json). By default, the game will generate a template JSON containing all standard recipes. This change was rather fundamental and is not well tested. Issues should not be unexpected.
  • Most assembler recipes now take exactly 5 seconds, this is a bug caused by a fault in the automatic conversion between the old and new systems, this will be fixed soon.
  • Radars should now display tier 0 and custom missiles correctly
  • Slightly changed the way automatic mining drills work, the drill hole is now square
  • The custom nuke has been reworked, the explosion algorithm is now up-to-date with the MK4 and antimatter explosions are now BF-type. Mushroom clouds also use the new look. All items accepted by the custom nuke will now have a label with exact values on what effects they give. The custom nuke's GUI will now only show the stage which is relevant. Hovering over stages gives details on what they are and how powerful they currently are. The first number indicates this stage's theoretical stength without external modifiers. The second number shows the defacto strength with below-level bonuses and caps in mind.
  • The custom nuke TNT stage is now capped at 150 instead of 100
  • The TNT stage will behave like an N2 mine above strength 75
  • Renamed gadget and fatman propellant items to avoid confusion
  • Changed many recipes to use semtex instead of TNT
  • Added alternative recipes where semtex can replace TNT to yield more items
  • Renamed book of boxcars to the black book
  • Replaced black book functionality
  • Rebalanced meteor dungeons, the black book is now 10x rarer
  • The supershotgun model has been improved, texture still pending
  • The supershotgun now has animations

Fixed:

  • Fixed assembler, chemplant and burner press having stuck progress bars
  • Fixed a 6 year old bug where reinforced glass doesn't actually let light pass
  • Radars now use serialized packets which should prevent flickering of the radar screen
  • Oil pumps can now drill through all blocks that have a somewhat low blast resistance. This will fix the issue where modded blocks would often jam the drill. Note that, due to vic's modern warfare having blast-resistant ores for some reason, drills may still get jammed if used with this mod.
  • Fixed the annoying splash screen appearing more than once per game session
  • Fixed balefire dual and quad rods returning single rods
  • Fixed documents having the "decay" tooltip
  • Fixed some batteries including the fusion core only having 1% of their intended capacity