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Camera improvements #109

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2 of 6 tasks
trethaller opened this issue May 31, 2021 · 2 comments
Open
2 of 6 tasks

Camera improvements #109

trethaller opened this issue May 31, 2021 · 2 comments

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@trethaller
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trethaller commented May 31, 2021

Grouping various camera-related issues here:

  • - The Camera is not yet very practical. Users would like to directly move the camera with the viewport controls, using the viewport camera as preview
  • - Camera navigation is a bit clumsy, and inconsistent between editors (prefab / l3d). Quoting @ncannasse " review camera movement entirely (wrt zoom / translation) - base on looking at object (ray cast)".
  • - Bug: changing animation speed also change camera movement (speed = 0 -> can't move camera)
  • - The ability to adjust FoV using Alt is not super practical: it's often changed by mistake, and we would rather control the FoV manually for a given project
  • - It would be nice to be able to switch between perspective and top-down ortho view without losing the perspective camera
  • - For Darksburg, users requested to use the "game camera" to preview levels, using same settings and controls, without having to launch the game

What else?

@ncannasse
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Last point I think works well by setting a custom camera to use the same view as ingame, and adding a GameController that allows you to scroll using the gamepad - that's what we used for WT. Also follows terrain elevation. Works best if the game actually uses this camera preset at runtime too.

@ncannasse
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ncannasse commented May 31, 2021

Suggestion for top view : single click on the icon to move from current-view to current-view with top camera (don't change the target viewed object), double click for full reset at (0,0,0) + top view
(same for perspective view)

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