The folder is now a valid modpack! Just extract the zip and put it right in the game's mods folder.
Feedback is preferred on the relevant channels of the official discord (or the specialized thread if that's still available): https://discord.gg/xRxPAb87JW
Check the Issues tab for known bugs that are being worked on.
Looking for my pilots? You can find them here: https://github.com/Hederarch/ItB-Mod-Pilots
(also these do require the Into the Breach modloader. That shouldn't be a problem for most people but download it if you don't have it.)
This pack consists of 4 new squads based on the 4 corporate islands!
The Vek Stompers are rejected prototypes of the Rift Walkers with weapons that encourage constant frantic movement around the board.
A prime mech with a long-range diving punch.
An artillery mech which can grant shields to allies.
A brute mech with a powerful gun which smokes itself on use.
The Rockuza are a test of the new Cracked Tile mechanics with weapons that rapidly reshape the battlefield
A prime mech that can knock Vek across the entire board and use allies as projectiles.
A brute mech that can dig up rocks and deal high burst damage.
A Science mech which can precisely launch Vek to line up combos.
The Frozen Flood are a very dangerous squad whose advanced weapons quickly destroy the Vek but risk killing each other in the process.
A brute mech that fires a payload, releasing a spread of rockets on impact.
A ranged mech which can convert terrain into ice over a large area.
A science mech which can create copies of itself.
The Bio Butchers are a squad designed to harness the raw material of the Vek, recycling it to armor and weaponry mid-combat.
A ranged mech that can harvest Vek with a boomerang sawblade.
A prime mech that can punch holes through vek, shooting the material out the other side.
A science mech that remotely explodes Vek from the inside out.
Thanks for playing!
- Hedera
Special thanks to Machin for playtesting, and TrueIch and NamesAreHard for coding help!