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HelloKitty committed Jul 22, 2016
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198 changes: 198 additions & 0 deletions .gitignore
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## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.

# User-specific files
*.suo
*.user
*.userosscache
*.sln.docstates

# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs

# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
build/
bld/
[Bb]in/
[Oo]bj/
[Ll]ib/Dependency Builds/

# Visual Studo 2015 cache/options directory
.vs/

# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*

# NUNIT
*.VisualState.xml
TestResult.xml

# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c

*_i.c
*_p.c
*_i.h
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc

# Chutzpah Test files
_Chutzpah*

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ipch/
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*.cachefile

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# Guidance Automation Toolkit
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*.[Rr]e[Ss]harper
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.JustCode

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*.dotCover

# NCrunch
_NCrunch_*
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*.ncrunch*

# MightyMoose
*.mm.*
AutoTest.Net/

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.sass-cache/

# Installshield output folder
[Ee]xpress/

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DocProject/Help/*.hhc
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# Click-Once directory
publish/

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*.[Pp]ublish.xml
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# TODO: Comment the next line if you want to checkin your web deploy settings
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj

# NuGet Packages
*.nupkg
# The packages folder can be ignored because of Package Restore
**/packages/*
# except build/, which is used as an MSBuild target.
!**/packages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/packages/repositories.config

# Windows Azure Build Output
csx/
*.build.csdef

# Windows Store app package directory
AppPackages/

# Others
*.[Cc]ache
ClientBin/
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*~
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# RIA/Silverlight projects
Generated_Code/

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# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
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FakesAssemblies/

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*.opt
16 changes: 16 additions & 0 deletions .travis.yml
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language: csharp
solution: ./PokemonGoDesktop.Unity.sln

install:
- nuget install NUnit.Runners -Version 3.0.1 -OutputDirectory tests/testrunner
- nuget restore PokemonGoDesktop.Unity.sln

before_script:
- chmod +x ./tests/RunTests.sh
- chmod +x ./Build.sh

script:
- ./Build.sh
- cd "$TRAVIS_BUILD_DIR/tests"
- ./RunTests.sh
- cd "$TRAVIS_BUILD_DIR"
1 change: 1 addition & 0 deletions Build.sh
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xbuild ./PokemonGoDesktop.Unity.sln /p:DebugSymbols=False
10 changes: 10 additions & 0 deletions PokemonGoDesktop.Unity.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.25029.0
MinimumVisualStudioVersion = 10.0.40219.1
Global
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
46 changes: 44 additions & 2 deletions README.md
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# PokemonGoDesktop.Unity
Implementation of the PokemonGoDesktop.API for Unity3D.
# PokemonGODesktop.API

PokemonGODesktop.API is a collection of **net35** libraries and APIs that can be used to implement a fully functional desktop version of Pokemon Go. It's built on top of reverse engineered work from the community, based on the protobuf defintions ranging from python projects to .Net projects. PokemonGODesktop.API channels the entire community's work into a push for a standalone version of the game.

## Project Overview

[Proto Definitions](https://github.com/HelloKitty/PokemonGoDesktop.API/tree/master/src/PokemonGoDesktop.API.Proto): Contains the .proto definitions for serializable types and request/response message types. Additionally it contains the code generated Google.Protobuf classes that are actually compilable.

[Proto Compiler](https://github.com/HelloKitty/PokemonGoDesktop.API/tree/master/src/PokemonGoDesktop.API.Proto.Compiler): Contains the source for the simple directory recursive argument builder that are needed to compile the .proto definitions with Protoc. Also invokes Protoc with those arguments generating the code in the **Gen** directory of the Proto project. Additionally, this compiler generates marker interfaces on some proto classes to help enforce some compiler protection for things.

[Proto Services](https://github.com/HelloKitty/PokemonGoDesktop.API/tree/master/src/PokemonGoDesktop.API.Proto.Services): Contains extensions for various important proto generated classes for Pokemon Go. Also implementing some services for creating or reading from commonly used proto classes in Pokemon Go.

[Client Services](https://github.com/HelloKitty/PokemonGoDesktop.API/tree/master/src/PokemonGoDesktop.API.Client.Services): Contains interfaces, contracts and types important to building a Pokemon Go client. Including only the bare minimum. Contains nothing related to game logic.

## Attributions

Proto Definitions: https://github.com/AeonLucid/POGOProtos

Auth and Bot Logic: https://github.com/FeroxRev/Pokemon-Go-Rocket-API

## Setup

To use this project you'll first need a couple of things:
- Visual Studio 2015

## Builds

Available on a Nuget Feed: https://www.myget.org/F/hellokitty/api/v2 [![hellokitty MyGet Build Status](https://www.myget.org/BuildSource/Badge/hellokitty?identifier=a8048ae0-adcd-4997-8862-c3f5fc6adf34)](https://www.myget.org/feed/Packages/hellokitty)

##Tests

#### Linux/Mono - Unit Tests
||Debug x86|Debug x64|Release x86|Release x64|
|:--:|:--:|:--:|:--:|:--:|:--:|
|**master**| N/A | N/A | N/A | [![Build Status](https://travis-ci.org/HelloKitty/PokemonGoDesktop.API.svg?branch=master)](https://travis-ci.org/HelloKitty/PokemonGoDesktop.API) |
|**dev**| N/A | N/A | N/A | [![Build Status](https://travis-ci.org/HelloKitty/PokemonGoDesktop.API.svg?branch=dev)](https://travis-ci.org/HelloKitty/PokemonGoDesktop.API)|

#### Windows - Unit Tests

(Done locally)

##Licensing

This project is licensed under the GPL.

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