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Note that due to a bug in imgui-rs 0.12, characters repeat on text
input.

imgui-rs/imgui-rs#776
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Helyos96 committed May 10, 2024
1 parent c0f1a58 commit 03876e7
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Showing 2 changed files with 12 additions and 12 deletions.
2 changes: 1 addition & 1 deletion lightning-app/src/main.rs
Original file line number Diff line number Diff line change
Expand Up @@ -91,7 +91,7 @@ fn main() {
let mut tree_gl = TreeGl::default();
tree_gl.init(ig_renderer.gl_context());
// Standard winit event loop
event_loop.run(move |event, window_target| {
let _ = event_loop.run(move |event, window_target| {
// Consider making the line below work someday.
// It suspends redrawing until there's an event.
// Pretty good cpu/gpu savings.
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22 changes: 11 additions & 11 deletions lightning-model/src/modifier.rs
Original file line number Diff line number Diff line change
Expand Up @@ -424,15 +424,15 @@ pub fn parse_mod(input: &str, source: Source) -> Option<Vec<Mod>> {

#[test]
fn test_parse() {
assert!(parse_mod("50% increased damage").is_some());
assert!(parse_mod("50% decreased damage").is_some());
assert!(parse_mod("50% more damage").is_some());
assert!(parse_mod("50% less damage").is_some());
assert!(parse_mod("+5 damage").is_some());
assert!(parse_mod("-5 damage").is_some());
assert!(parse_mod("+1 maximum life per level").is_some());
assert!(parse_mod("+5% to cold resistance").is_some());
assert!(parse_mod("-5% fire resistance").is_some());
assert!(parse_mod("50% increased melee physical damage").is_some());
assert!(parse_mod("50% increased melee physical damage per level").is_some());
assert!(parse_mod("50% increased damage", Source::Innate).is_some());
assert!(parse_mod("50% decreased damage", Source::Innate).is_some());
assert!(parse_mod("50% more damage", Source::Innate).is_some());
assert!(parse_mod("50% less damage", Source::Innate).is_some());
assert!(parse_mod("+5 damage", Source::Innate).is_some());
assert!(parse_mod("-5 damage", Source::Innate).is_some());
assert!(parse_mod("+1 maximum life per level", Source::Innate).is_some());
assert!(parse_mod("+5% to cold resistance", Source::Innate).is_some());
assert!(parse_mod("-5% fire resistance", Source::Innate).is_some());
assert!(parse_mod("50% increased melee physical damage", Source::Innate).is_some());
assert!(parse_mod("50% increased melee physical damage per level", Source::Innate).is_some());
}

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